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Thread: Feedback - Re-balancing of the old combat system / production / adventures

  1. #41
    Settler
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    I had a gut feeling that Invasion of the nords was going to be beat like IOTP on the loot and I sold all mine off for 35-45k and ran one for giggles. That artic mine will now always remind me of you.... because I thought my luck was bad with Invasion of the Nords but it could be worse and I could Raubhautz.

    Actually I might just start using that expression to describe any situation that goes sideways. Hey could be worse, could get Raubhautzed. Fear not though I sent this to River for you. We are pretty much besties so I am sure it will be fixed.

    "Also River wanted to mention one other thing. On the forums there is a lot of cry babies angry over silly things like removing weapons from the loot etc. However there is one guy that sticks out named Raubhautz and I have to be honest he has a fantastic point. Changing Invasion of the Nords so that it drops less Frozen Manor's or possibly none (I am betting just less) is a REAL jerk move since that adventure can only be bought with gems. This late in the game its important to keep customers happy because its much harder to find new ones and he clearly is someone who spends money on the game (or Invasion of the Nords wouldn't be a problem) so you guys really should make things right for people who spent gems on Invasion of the Nords. People take what they spend their money on seriously and I can also tell you that telling him that Invasion of the Nords still drops 'great' stuff makes it seem like you don't play the game and are just trying to calm him down; because the loot he was showing it dropping was terrible.



    Figured we were practically friends with all the tickets now so would give you my unsolicited advise enjoy your weekend."

  2. #42
    Settler
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    Quote Originally Posted by Souldestroyer View Post
    This is to the Devs.

    Especially if they are level 35 and under. Just wanted to give a heads up from a change that seems to have some unintended consequences hurting lower levels trying to level up.
    Traitors is pretty good loot now and WOTS isnt that bad either which drops old friend still. Give those a try and you will be happier. If you can run some outlaws.

  3. #43
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    Quote Originally Posted by AetiusWMD View Post
    I love all the new changes, I was semi-retired but these PvP is making me to come back.
    can you tell us what are all those changes you like?
    I dont like any of them... so, one of us is confused...
    Voting all over the world for the new itens in Guil market section and changing the loot, for exemple in Sleeping Vulcano, is so stupid...
    For these days, my explorers, doing a artifact search or rarity search just bring useless stuff...
    PVP is nothing what we where expecting...
    Just watch the market and you get a ideia of the future of this game....

  4. #44
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    Removing SA and IOP for map frags from Market. Did you bother to tell anyone about this?

  5. #45
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    It was all over trade tab in zues for weeks at least. Also on test server for I dunno a month maybe.
    I never read change logs so couldnt say since i keep up to date in other ways.

  6. #46
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    I am very sad reading all of the negative posts on forums. 6 months ago we had bunch of new players coming into guild excited about his game. Short after this the "new combat balance" was announced and the drama, anger and all unanswered questions made us guessing about the future of this game made a terrible shift in the sentiment.

    All BB needed to do was to make epic weapons cheaper and faster to make to give us the "carrot" needed to make us want to use them. Instead the devs first lost all credibility by the chain of changes that at the end had to be abandoned because of the absolute negative feedback from players. Second pinch of salt was adjusting loot tables (nerfing our rewards for doing adventures) without providing a clear data as a chance to discuss it.

    Two sticks in a row with no carrot and the devs credibility down in the gutter. What the hell is going on? Way to introduce environment of fear and rumors completely turning off any player who even thought about investing some real money in this game. Just sad to watch you guys making one blooper after another and alienating your own player base more and more with silence. Just makes me sad.

  7. #47
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    Production week should last a week, otherwise call it a Fortnight.

    The current ore add and rewards are insufficient.

    Trade has been adversely effected.

    New players may experience additional challenges from artificially inflated resource cost.

  8. #48
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    I would like to see the weapons added back to the loot please. Would like the Splash Damage of the MMA to be returned and in proportion with the original damage as before the changes were implemented please.

  9. #49
    Mayor Raubhautz's Avatar
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    Unhappy

    Quote Originally Posted by Koshko View Post
    I'm possibly waiting two weeks before commenting (much) because the 50% faster weapon stuff. I really can't judge how much I'll need to tinker with my island right now, other than getting in more recyclers. I will say that cutting the time on the carpenter without changing the wheelmaker times makes absolutely no sense, especially considering how few Carts we will need for the Cannon chain now.
    *I picked a random poster to address this matter and throw my 2-cents in as there are many similar comments*

    The production changes to smelters and weaponsmiths/forge and etc. are all temporary for approximately 2 weeks.

    Having said that, I think this situation is another of UBI/BB intending to give us a bone, but not thinking the whole thing through before doing so. By saying they were increasing our production, all they did was lower the TIME TO COMPLETE the respective cycles for the buildings; the result is that, yes in the same amount of time, we output 2x the output... However, this is NOT the same as a buff where we get a 'free' 2x/3x/4x and etc., but we are using 2x the resources to build the items as well, resulting in a tremendous burden on our coal, iron bars, iron ore, bronze bars and copper ore (titanium bars also if you normally have these buildings awake).

    By doing it this way, BB is not really giving us anything, we pay for every resource at full price and in 50% of the time, resulting in many players running low (out) of required resources.

    A more acceptable plan would have been to 'buff' our buildings or some equivalent process that actually gave us a bonus resulting in 2x production. I am sure that in all the tools for designing this game, such a thing would not be terribly difficult.

    lol - gotta get back and find some iron bars for sale...

    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  10. #50
    Mayor Raubhautz's Avatar
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    As if there was nothing else:

    One thing that would have been REALLY nice when letting us move buildings around for 2 weeks, would be to allow the relocation of Storehouses/Improved Storehouses. Having to tear them down and rebuild them is a pain and costly in terms of resources.

    I know that the BB excuse had to do with leaving a sector without a (Improved) storehouse wipes out all the other buildings in the sector. (imho - players who are that careless/foolish deserve it)

    Please. I am never going to be convinced that there is no programmer available in BB/UBI employee that could code moves/deletes of storehouses to check that it is the last one in the sector; and if so, deny the action and present a friendly message informing the player of the reason.

    Just a thought...
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

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