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Thread: Adv server problems with goofy general travel

  1. #21
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    Blocks are not supported blah blah blah.... ok, fine. I'll refrain from complaining about failed blocks. These glitches are making some adventures unplayable. Dark Brotherhood seems to be the worst. Some of the waves at the witch tower that should be taking 10 seconds (one round) are taking 4 minutes. Sending multiple waves results in generals jumping ahead of previous generals.
    The problem seems worse if I leave the adventure and return, or if I am running the adventure with another person.

  2. #22
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    i ran an se last week... i had several camps that were already UNDER attack get attacked again by another passing gen... other times the gen would attack several times. in the end i lost 400 e due to this crap and another 50 x.

  3. #23
    Recruit MJ_Dyheli's Avatar
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    I've been having the same problems (gens attacking multiple times, troops being reset, gens intercepted when they shouldn't be, etc), but one thing I have really noticed is that the incidences of these increase drastically when I invite another person, and even more so with two extra people. The Fairy Tale ventures are ridiculous because you have three people 'active' on it!! (and that's fighting straight thru; not using blocks at all)

  4. #24
    Community Manager BB_Endesmor's Avatar
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    Hi everyone,

    As far as I know, the issue with the generals is only graphical.
    It should not have any impact on the battles.

    BB_Endesmor

  5. #25
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    I agree that PvP is the cause of all these problems. What was ironic about Support's response is that they "do not support blocking", yet expect it in PvP play.

  6. #26
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    Quote Originally Posted by BB_Endesmor View Post
    Hi everyone,

    As far as I know, the issue with the generals is only graphical.
    It should not have any impact on the battles.

    BB_Endesmor
    Really! Then why are we losing expensive troops due to failed Wave1/Wave2 attacks (non-blocking)? Why is the Wave 2 gen jumping ahead of the Wave 1 gen?

  7. #27
    Mayor Wimpy's Avatar
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    If something can go wrong, it will.

  8. #28
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    Quote Originally Posted by BB_Endesmor View Post
    Hi everyone,

    As far as I know, the issue with the generals is only graphical.
    It should not have any impact on the battles.

    BB_Endesmor
    if this is the case, then why did my sac wave general go second even though it said "attacking" 5 times before i sent out my actual general to kill the camp? this shouldn't have an impact on the battle but the fact is that it is. it shouldn't but it is. any clue of when they are going to address this issue?
    link to the building layout guide
    link to the farm layout guide

  9. #29
    Community Manager BB_Endesmor's Avatar
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    Thanks for the additional information. I will pass this along to the developers.

    @Zugzug: No ETA yet.

    BB_Endesmor

  10. #30
    Recruit menalaus's Avatar
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    BB,

    The issues described in this thread are definitely NOT only graphical. There are serious issues with the combat engine after the PvP feature was introduced.
    1) Troup loads are randomly reset after confirming multiple times that loads are correct
    2) Generals are getting intercepted by camps that are either already under attack or not in the intercept path
    3) Generals are attacking multiple times
    4) Generals are randomly returning to the camp they attacked last, even if it is no longer there
    5) Generals are randomly disappearing and reappearing during attack movement
    6) Garrison transfers are restarting or completely failing

    All of these effects are occurring with NO blocking. Combat is almost impossible, especially on multi-player adventures.

    Bottom line: This is a new bug. The game did not exhibit this behavior before PvP introduction.

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