Reply to Thread
Page 3 of 3 FirstFirst 1 2 3
Results 21 to 22 of 22

Thread: Return on the population glitch

  1. #21
    Recruit
    Join Date
    Feb 2014
    Posts
    10
    World
    Ares
    This is really confusing. As others have said, the patch note does not explain it, and we don't know how to get to to display the correct numbers, and our best guess at interpreting the patch note doesn't help any. Also worrisome that after running an adventure, even though i haven't added enough pop via retired bandits to bring me up to my population limit (ie. added only about 2/3 as many as died in the adv), that the total of my assigned units, unassigned units, workers, and unemployed settlers, now adds up to 230 more people than my population limit...The patch note doesn't explain this. I made even fewer replacement recruits after the adventure than I lost since I had by then noticed the strange pop numbers, fewer than the pop I added with retired bandits.
    The patch notes kind of implies the numbers should correct themselves, but they are getting more and more screwed up. Seems like there's nothing we as players can do that won't make it worse. Are pop going to seemingly disappear into thin air like a few months ago? Are we going to eventually see negative numbers?

    This really, really needs a thorough explanation. The little we've gotten so far doesn't make sense and doesn't address all of what's going on.

  2. #22
    Mayor
    Join Date
    Jul 2013
    Location
    ontario, canada
    Posts
    1,182
    World
    Ares
    +1

    i cannot afford to have all my workers striped from the jobs because there are too many military from this pop glitch.... it took me 2 weeks to recover them last time.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts