but how is running follow ups an end game?
but how is running follow ups an end game?
well end game usually means having the best of the best
No Snack, my guild mates are not all using FM's as pop. Neither am I. There is no longer any viable way to get them either. 50k each now on TO, and most of my guild are not level 50. IOTP no longer in shop, neither is SA for frags. Frankly most of my guild are like me, older with children. We play this as a casual escape from RL. Since BB insists on continuing to throw up roadblocks in an effort to reign in the broken econ, well, it is time to move on for most of us. There in nothing BB can do at this late stage to fix the econ, they should have just left it alone. My island is set up to produce water. I wanted something that could run unbuffed, as buffing in this game is tedious (not so much now with 24 buffs, but still). I used to leave this game running in the background all day at work and at home, but I don't even bother anymore. I am lucky to see 1 or 2 people online when I login to send out explorers. I list a water trade every 4 days, and that is it. I have not run an adventure since they "improved" the loot. I have bought a few LS, and meh. I have 21 people in my guild currently, and GQ's only require 7 now to complete, meaning more than half my guild is now gone.
And water sells for decently well now a days too. FM go for usually 75-85k gc per atm. I personally think that the economy was messed up before the new change, like why would Ubisoft have buildings that you can make (in build menu) that are the most valuable weapons (expert weapons) and those buildings are not worth making..... Weapons should have never been in the loot in the first place, that is what screwed our economy- and I'm not surprised people are upset about this because we were all used to having weapons in loot and them being gone now is a big adjustment to make and forcing to people to pay the actual economically value of them or to produce them themselves, which few people want or can afford to do. It sounds like you need a new guild though or to recruit new members.
It definitely isn't end game. Not sure how we got around to the idea that it is. Follow-ups should be accessible to anyone capable of running the adventure that drops it. That was the point of this thread before it went waaaaaay off track. Having a 1.5% chance of a follow-up drop is insane any way that you look at it. I only brought up the WT drop rate of 2% as a comparison and to point out that even a good building drops more often than a follow-up adventure.
Your, mine, or anyone else's definition of "end game" really didn't have anything to do with the point of my initial post, which is that follow-ups should drop a helluva lot more than they currently do. I wasn't complaining about weapons not dropping, the cost of FM's, or, for that matter, any other loot changes. Just the follow-up adventure drops. Anything else is a tangent and probably needs its own thread. Or one of the many threads that already exists on those subjects.
I miss read what u said that i commented onBut the thread was about how follow up should have a higher % chance of drop rate than the buildings- but RBN, books are more valuable than those buildings so I see why BB lowered follow up drop rate %, make it harder for players to reach the end game for explorers and geos.
Okay, let's assume that I agree with your logic about RBN (I don't, but let's go with it). They lowered the drop rates on ALL follow-up adventures. Surely you don't think that ML or OF are more valuable than a WT or angel gate?
You also need to consider that, other than the top 1% of players who do have their islands maxed with FM's, many people consider a WT drop to be more valuable than an RBN. As I said, I never intended this to be an end-game discussion, just one about how illogical it is for follow-ups of any sort to drop less often than a useful building. RBN was my prime example because it was the one I actively hunted.
I still stand by my original statement that it is insane for every adventure with a follow-up to only drop that follow-up 1.5% of the time.
At the risk of veering off track again, also consider this. If you argue that RBN is more valuable to you than a WT, then you need to realize that a WT is more valuable to a lot of other players that don't have maxed islands and huge populations. I don't enjoy playing TO and TT constantly so I can buy a ton of FM and RBN. That's evident by the five or six FM and handful of WT I have on my island.If I have to buy it rather than run an adv and get it myself, I just don't enjoy it as much. I'd rather get fair loot from the adventures I run or the loot slots I buy. Killing the chance of an adventure-focused player to get any kind of a follow-up just to make things more expensive for the maxed players isn't a great way to run a game imo. I know there are both types of players--those that play TO and those who'd rather run adventures (at least before the lag destroyed blocking). It's just a shame that the game's been ruined for those who'd rather run adventures.
I'm fairly indifferent to the rest of the loot changes honestly. I have all the expert weapon buildings and may even turn them on eventually when my stockpiles run low. I'd just like a decent chance of getting a follow-up adventure from the adventure itself, rather than having to play TO for it.