According to the data from the German servers (http://diekampfkatze.at/atbelohnung.html), the chances of receiving a RBN, ML, or Old Friends is 1.5%. The chance of receiving a WT or an Angel Gate is 2%. BB, how can you possibly justify making the chances of a follow-up adventure less than the chances of receiving a WT or Angel Gate? The adventure will be used once, then it's gone. The WT is the second-best population building in the game and never goes away once it is placed, while Angel Gates are one of the most sought-after buildings in the game.
IN WHAT WORLD DOES THIS MAKE SENSE?
Yes, RB and SE are "epic" adventures, while BN, IotP, and WotS are far less epic, but it honestly doesn't take any additional effort for me to run a RB than it does a BN. Not that I run BN any longer since I have not received one single RBN drop since the loot change.
This is just another instance of very poor foresight and planning prior to the loot rebalancing. One of a long string of things that really makes it look like you are really trying to kill this game, and doing a darn good job of it.
Adventure drop rates need to be raised dramatically, probably 10x more often than they currently drop. I would say that anywhere between 10 to 20% would be acceptable, but right now it's just pathetic.


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