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Thread: Adventure generals jumping/erratic

  1. #11
    Mayor Moonlime's Avatar
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    Quote Originally Posted by ACEFOOK View Post
    . . . what were these special ed weeks called again?


    ummm...special! lol
    Still around from time to time.

  2. #12
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    Have not had a single problem running Outlaws. Decided to press my luck with Black Knights, and my generals keep loading and loading and loading.

  3. #13
    Mayor Wimpy's Avatar
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    While this problem seems to continue, our developers are coming up with clever ways to time our mines etc. Lets be happy.

  4. #14
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    Combat is not affected? um....
    I guess the fact that I keep getting intercepted on blocks I have run without issues before, losing elites and cannons, is all in my head then.

  5. #15
    Community Manager BB_Endesmor's Avatar
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    Hello everyone,

    Quote Originally Posted by Rath2040 View Post
    The IOTP that I cancelled had an issue with combat.

    In the first section, I sent the blocking general and then the general to the leader camp. The second general never left his camp, even though it said he was attacking. When the blocking general was a ways out, I retreated both generals. The blocking general jumped into the blocking camp and attacked, the second general jumped to where he should have been had everything gone right, and then retreated. Had to cancel the adventure or lose elites on the block.

    I have done quite a few adventures since then without a combat issue.

    I noticed that you didn't indicate the developers are working on it, just that they have been notified, so I assume this will be "fixed" when specialist week is over. The last adventure combat issue had to be extremely painful for many, and the pain continued for far too long. Please pass on my appreciation for the excellent developer/BB devotion to player satisfaction.
    I guess this was only bad luck (or latency?), as the specialist weeks affect only the travel time of generals between islands, it does not change their combat abilities.
    When I replied to this post, I used the word "notified" because I did not have any details.

    Quote Originally Posted by Ceruhe View Post
    How long is the specialist, eh bonus, going to last?

    Because then we know when the problem will be taken care of, with reliable information and no dev needed...except for disabling it of course.
    Two weeks, until March 11th.

    Quote Originally Posted by Artemis69 View Post
    Combat is not affected? um....
    I guess the fact that I keep getting intercepted on blocks I have run without issues before, losing elites and cannons, is all in my head then.
    Blocking is not an intended feature, use it at your own risk.


    BB_Endesmor

  6. #16
    Veteran General
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    Blocking is not an intended feature, use it at your own risk.
    Wonder whenever that double standard is going to end...oh wait it won't.

  7. #17
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    If you mess up a block because you don't know what you're doing or you cut it too close or use the wrong troops, that's on you. If you mess up a block because the game is broken, it's hard to make the same argument.

    Fortunately, I haven't had any problems with that yet, just the annoying loading for 5 minutes, which I wonder if it's adventure specific because I've been running Outlaws once a day without the same issue.

    ETA: So much for that, now the bug has jumped to Outlaws on me, and now I have generals who have already loaded and had their troops adjusted reloading with their original troop consist rather than moving where I am telling them.

  8. #18
    Mayor Wimpy's Avatar
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    Loading and unloading is not an intended feature, use it at your own risk.

  9. #19
    Settler
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    Another maintenance has pasted and still my gens are loading, reloading, loading some more, and loaded a few more times after that, on my adventures!

    Are you guys EVER going to get around to fixing this problem!!!!!

  10. #20
    Moderator Magenta_old's Avatar
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    The issue of generals arriving on adventure islands should be fixed with the end of the specialist week yesterday (3/11/2015). If you still are seeing a star or have the general listed as being affected by the bonus, please refresh the client and it will be removed.

    The blocking issues are separate from the loading cycles, and the issue of dying generals has been referred to the development team. Some of what is being described is due to system lag issues, where generals do not appear to have accepted commands but later correct suddenly once the client 'catches up' with what is happening on the server. This type of latency issue is difficult to address, as it it is a communication issue and partially dependent on the transmission of information between client and server.

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