+1
+1
Bring it back. Not sure why you'd make it part of GQ and leave no way to get it.
Please bring IOTP back to the shop for frags!!!
Yes I agree. Why have it as GQ if it's so difficult to get? I don't think I've ever got it from explorers. Bring it back or remove it from GQ!
It really seems silly to me that they require something that is so hard to get for DQ's and GQ's. When a guild need 30 people to do one for 3 GQ's in a row (which has happened) and no one has any left it gets very irritating. Please either make them available for map frags or don't make them required for Daily Quests and Guild Quests.
I would also like to see IOTP returned to the shop for the same price it was before you pulled it away from us.
As for the number of times a player can run the adventure vs the losses they incur doing so vs the loot they get.... Please keep in mind the players time they put into the game to run them. Who cares if they choose to run X amount of whatever adventure they have! It's their game, their time, their troops, their resources to put into the game and so on. Many of those higher level players lose interest in the game, why take away something or punish (lower level players especially) because we are playing the game, many who have paid into it on top of it, and continuing the support to the game by sticking around.
Players mention the bellyaching about not enough changes in the game, then bellyaching when the changes happen. But what do you expect BB when the changes you make come across like punishments.
Which BB has done time and time again by giving us something to obtain things we want, example map frags, than taking adventures we want to buy with those map frags away. Giving us Lucky explorers that we can add science tree stuff to, to help better the goodies he finds, than taking that ability away DURING the event 1 week into it! Having quests pop-up to do certain adventures, such as follow-ups, yet they decreased the drops for them so much so, you can run a few dozen adventures and still get no follow-ups to grace your loot slots. Giving us the MMA, which is a really nice gen, then changing adventures so his abilities that made him great, pointless. Example on FT adventures, camps that once could take out with no losses using a MMA holding 220C now loses the fight and hardly makes a dent in the bad guys camp. Giving us lvl 6 gold mines, than taking them away, which is moot now with grout.
So for your note taking to send to the developers, you can note some of the points made by another long time player, why we feel so frustrated by some of the changes that are made.
We take it with a grain of salt because some changes do make our game enjoyable, such as: the ability to faster load the barracks (OML thank you!) and provision house, those wonderful new Irma buffs, gout *cough* copper + steel smelters next please*cough*, improved storehouses, frozen manors, that cute egg house, badges, the bigger refills for fish and meat, those fishing huts too
**Added note** Got my 1st FT follow-up in I think 12 LS while I typed this message, so not bad I guess...
Last edited by mod_Magenta; 04-16-15 at 08:45 pm. Reason: offensive reference
Hello,
Again, thanks everyone for your feedback!
Cordially,
BB_Endesmor
Community Manager
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I was wondering if we are getting IOTP back to the store or by switching IOTP for traitors quests we are now suppose to call our demand "fullfiled"?????
+1 for me as well.
I have a side quest that I can't finish because it requires IOTP. In seeing a previous post on this thread, I can't afford the IOTP that's offered for trade because there is no way I can have that much granite without using it to upgrade buildings. The one or two times I've seen IOTP in the TO, it's been way beyond my means to pay for it. I'm a level 36, so I'm not a newbie. My side quest has been active for at least 4 weeks. Thanks for letting us sound off on this.