
Originally Posted by
Aurboth
However, the key point for its removal is the relatively simple to run. At the higher tiers, the adventure can literally be run in 3 attacks, with losses less than 400 recruits. If a person has more than one MMA, they can be run at nearly twice an hour, so the only other limit is the production of recruits. Due to this massive imbalance that occurs at higher level play, it is difficult to recommend simply returning the adventure to the store as before without adding some other elements to balance the adventure.