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Thread: Master of Blocked Potential

  1. #51
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    Quote Originally Posted by LordB View Post
    Definitely not pointless, spent the last few weeks experimenting with him to great success!

    Anyone who doesn't have him will greatly regret it.
    Could you please shed some more light on this.. Examples of where and how MoD is great success..
    Till date, only time it delighted me is for the trivial task of tagging a DP, where it can kill a forest and another easy camp with just 1R, and still come out alive..
    But that is hardly a benefit at higher level / higher adventures..
    Lower level may find him useful on easy camps.. / forests etc.. like the example above.

    I've heard he can be used for blocking on FTs though.. but nothing that I've seen myself..
    So please do share if you have more examples / data.

  2. #52
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    I havn't got around to trying FT with him yet, anything else pretty much seems possible to work him in instead of a tavern general; at least the major ls adventures.

  3. #53
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    Quote Originally Posted by LordB View Post
    Definitely not pointless, spent the last few weeks experimenting with him to great success!

    Anyone who doesn't have him will greatly regret it.
    I would like you LordB to post your results of specific adventures, camps and attacks you used him with "great success". In many of your posts you have a tendency to hype up some features. I don't justify saving 20-40R attacking a trap camp as a "great success". Back your statement with solid data please so we can all see where does this general "shine". Perhaps you will be able to convince us how useful MoD is since BB is unable to. Thanks.

  4. #54
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    I made 2.5 blocks on SLT work with him (.5 is what can be done already, either using expensive troops or cutting it mega tight with cheap units), though I can't just yet say how safe they are, according to the sim, it could be over in 6 rounds (though that's mega worst case scenario) and would utterly fail with anything below 12 rounds, but he avarages 14....I think it was a cumulated ~27% of failing even with ~5-7% for rounds 7-13 or so.

    Camps in questions would be the first one out the left path and the 2nd one out the right path. The .5 is the one top left next to the leader.

    Running CLT atm and don't see any use for him, aside for maybe doing a tailored sac on that L4 leader at best, otherwise looks rather meh.

    Nothing on VLT for him either.

  5. #55
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    He's marginally better than a basic general in about 98% of the situations you can think of. The remaining 2% are situations already mentioned it seems. He's alright to tinker with in the blocking department but definitely not worth the gems he's selling for. Maybe we can talking the brass into upping his attack.

  6. #56
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    He does look to be useful with the right combo in that RB block that may result in a victory with troop loss (camp before WT1) if there is lag.

  7. #57
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    So...a month has passed and still no official BB statement on what was the intention when creating this general. Just FYI I bought the second one...and just use it on blocks in outlaws, but even that doesn't justify it's ridiculous cost. It has some success on a few small/medium camps...but fails miserably in comparison to a regular gen at blocking hard camps...incompetency is the word that comes to mind when looking at this whole thing.

  8. #58
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    to a regular gen at blocking hard camps
    Small/medium/hard camps are pretty much assigned completely arbitrary, I have yet to find a correlation between type of units, amount of units, potential losses, the need of 2+ waving it, positions (which then would've included BB knowing about blocking back in the day and them going to add catapults; doubt that one) and what have you that defines camps to be easy/medium/hard.

  9. #59
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    (sigh) Play the game and experiment. I lost a a few elites on the way but he has worked completely for RB, BK, modified outlaws, bandit nest.

    RB was what excited me the most though significantly speeds the farming.

  10. #60
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    Quote Originally Posted by LordB View Post
    (sigh) Play the game and experiment. I lost a a few elites on the way but he has worked completely for RB, BK, modified outlaws, bandit nest.

    RB was what excited me the most though significantly speeds the farming.
    nothing like faster farming!!!!

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