Likely, this is true, and may be as originally intended as far as the achievement goes. If the achievement is really just for the uber-elites with 20+ explorers, then that's fine, although it would be nice if that was explained better.
Regardless, we've seen a number of folks -- at different levels of the game, with different numbers of explorers -- report that their individual return numbers went down significantly after the first week. It seems unlikely that the 35%-9% "shovel bonus" change explains this entirely, so it does seem that something changed somewhere along the line, perhaps not intentionally.
The other option, which is that some folks are just "unluckier" than others, is a problem for a limited-time event, and perhaps is a different issue that should be looked into - a "random" function eventually should even out over time, but with limited time, it may not even out the same (or as intended) for everyone.
In my mind, I should be able to complete this quest - i have 11 explorers (3 reg, 2 lucky, 6 fast), heavily to fully booked, and keep them constantly on a search of one length or the other (spending probably way too much time doing so), in hopes of hitting this achievement to get the Lvl6 egg house. I was on track to do it based on the first week's totals; based on the second week's, I won't do it. So, I am impacted by whatever change was made, and it's frustrating, especially since that change was made mid-event (as I had made other decisions around my event game-play, including buying an additional explorer with gems and buying the "where do easter eggs come from" scenarios, based on the first week's returns). I would probably have made different decisions had the particular achievement looked unreachable.
BTW, this issue is being discussed heavily on different server forums for TSO in different nationalities, so it isn't just the folks in this thread. I appreciate the updates, Endesmor, and hope that the team will continue to take the issue seriously, and not stop just because a few of the ubers think everything is OK because they were able to achieve the goal (because, let's face it, any system that made it TRULY challenging for them makes it impossible for everyone else). Whether it gets fixed this event or not, there's some feedback for future events.
The biggest flaw with this game (and the events that they design) are heavily based on RNG.
Example being: The Easter Event (depending on explorers luck for eggs finding) and in the past they had Four Winds and another challenge event quest chain, where you had to get X granite from the adventures to complete the quest.
Things that depend on RNG to complete can fail. It's not really skill nor an achievement. It's LUCK. And I don't know why they call it an achievement. It's not something you earn. It's something you "hope" for. You hope to be the lucky guy.
They need to stop making quests that depend on strictly luck. They need to put in a fail safe. Where if you did this already 100 times. And still failed. Then there should be a diminishing return to success.
Look at Diablo 3 for example in Reapers of Souls (expansion). Their new system is loot 2.0 where if you don't get a legendary drop after 2 hours. There is a built in function that gives you a greater chance of getting legendary. At least Blizzard recognizes that their game is so heavily based on luck that they need to add in a fail safe for the unlucky.
BB should learn from this concept. Why piss off customers who are unlucky? Why not program in a fail safe?
I don't think it would be fair to call this a challenge. Challenge suggests something you have to work at to overcome. Whether you can meet some of these achievements is based more in dumb luck than anything. Will my explorers come back empty? Will I get stuck with the same quest chain again? If I do get enough eggs, am I willing to drop 500 of them on adventures?
Fortunately, I'm at the point where I can buy the thousands of eggs I'll end up needing without much worry, but I can see where this could cause some people to scramble.
well (coincidentally?) I started getting higher amount drops again with the first set of explorers I sent out after maintenance
have now got 7 of them in 33 searches after 157 searches between the 2 maintenances without any
so if nothing has changed as they claim then the developers need to look seriously into putting a cap on rng outliers
a at guess probably come up within 100 eggs of the achievement based on these results
5 hours now the game has been down for me ... still getting zone crash errors, so that will impact my ability to get my explorers out even more, especially if this goes overnight. This was probably also, "as intended". JK.
Looking forward to 50 eggs in my inbox, I'm sure, except they won't count towards this "achievement".
*Sighs*
Except that even with the extra 9% your only getting 2-3 more eggs when you get a 32 egg drop so is it really worth it compared to say the granite skill at the same tier level which helps outside events since alot of people run med to get the extra granite via the med search skills?
Judging from 2 returns of savage explorers and 4 of the lucky since the 'fix patch' (Where they never said anything was fixed) that they DID fix savage/normal explorers(they all bringing back fair amounts) but did nothing(or even worsened) the luckies chances(My lucky's haven't brought back any eggs since yesterday mornings downtime)
My savages are all 0 booked normal setups sent on VL searches. Before the other days downtime they were hurting more than the rest, now they seem to be bringing about what I'd expect (Roughly on average 16 per day each)
If this continues I MIGHT Just hit that achievement by the 7th, and I mean MIGHT as in it will be close.
There is a problem with the argument about "big gem spenders having the advantage over average guys". Nerfing explorers drop rate actually does hurt the average players much more (they have fewer explorers than the rich ones). On top of that, there are fewer eggs available on market which drives the price even higher making the average players getting eggs by buying even harder. And the rich guys even richer.
Any change design in mind to curb the gem spenders will ultimately cramp their game play a little, but hurt badly players who don't spend gems (or buy very little). If you look at this game from the perspective of a business - it becomes very clear, this is not an overlook it is the stick convincing players to buy gems so they can be on "the easy street" just like rich guys are.
I said this many times I completely understand the need for gem sales and made myself few gem purchases to ease up my experience and support the game. I just disagree on the way that need is implemented by the devs. I am a big believer in "more carrot that stick" approach. Mentally, it doesn't make you feel pushed to purchase gems, it makes you feel rewarded for your purchase. Personally, I think this game would have many more happy gem buyers if devs would try to convince players with more "carrot"
And for the love of sanity and your own PR. BB stop doing such dumb things like nerfing stuff DURING event running. It shows clearly that you don't even review the logs from test server because if you did, you would make the adjustment to the sturdy shovel skill BEFORE the event started. NONE OF THIS would have happened and your PR and company image wouldn't suffer.