I don't know if this is a common issue or not, because I only see things through my eyes but I find some of the colors in the game to be challenging. I'm a fairly uncommon type of color blind and it makes it hard to distinguish several things in the game. Some of them are minor annoyances while others affect gameplay more.
I've encountered this with games before where designers don't understand what colors are harder to distinguish for color blind persons and therefore don't address this in color selection at all when choosing palettes. The worst is team colors that are red and green shades indistinguishable for most color blind persons, when most of the palette range is left untouched. Nothing like wasting a bunch of time stalking your own team mate because you can't tell the team colors apart to make you decide to just walk away from a game - it's not as if you just aren't trying hard enough to see that color difference... This often turns off players who could otherwise be part of the community. I'll list a couple of things that I've encountered below along with my thoughts in the hopes that they can be addressed.
Annoyance:
Some of the numbers on stacks of buffs are hard to distinguish because of the color of the number and the color of the buff. The contrast doesn't work well. Aunt Irma's Feast is probably the worst. I can really not distinguish between a 23 and a 25 on the count left on a stack no matter how hard I try. I can usually make an educated guess at most of the rest of the numbers but it's not like I can just look at it and read it off. This is only annoying because I'm OCD enough that I MUST use only off one stack until it's finished or something bad might happen to me (who knows, it might). Putting the numbers in a small square with a solid color background on the buff stack would alleviate this.
Gameplay affecting:
Pathing is really hard to determine on adventures because I can't clearly see the enemy camp aggression range well. It kind of, sort of lights up but it's really really hard to distinguish and I have to move my pathing around a lot to tell if I'm too close to a camp or not. A black (or other high contrast color) border line on the aggression range would completely alleviate this.


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