Originally Posted by
LordB
I think the main thing is that the new content isn't ever really new - and that the one batch of new content "pvp" was just soo bad it created an incentive to quit.
I have no idea how long the development cycle was intended for this game, but I doubt there is enough manpower to do justice.
In my opinion the only real viable way to keep old players engaged was a functioning pvp system that was engaging and encouraged competitive events. If there were actual events for specific rewards I couldn't just buy easily activity would increase, same to be said if "PVP' was actually PVP where I could conquer a seperate island and then actually work to develop it and spend resources to fortify/protect that then gave me some form of discernible bonus.
I think the science system should also finally be finished and include some grind- talk about a let down roll out there.
Also I believe I take the honour for being the longest tenured in the thread true.