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Thread: PvP.... speed up weapon production.

  1. #1
    Soldier
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    PvP.... speed up weapon production.

    Weapon production needs to be about twice as fast. Even when buffed it is really slow and I can only do a couple of expeditions a week. No one is ever going to need/buy extra expedition slots with production at its current speed.
    Also to make expeditions worthwhile, I think expeditions should be safe from attack for 24 hours not the current 12 hours...... other than that pvp is a lot of fun and if players give it a chance they will never want to go back to doing slow and tedious adventures.

    Graf.

  2. #2
    Mayor Moonlime's Avatar
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    Agreed. Weapons production is so slow and currently defective. Fixing/improving it would be a good start.
    Still around from time to time.

  3. #3
    Noble
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    Talk to the hand.... They speed up the travel, marshals walking made it dynamic and then... put up a choke point on pvp with slow weapon production. You think that was an accident? They want you to do "a couple expeditions a week". And those were supposed to be a way to waste resources as well, for a tiny (potential - when some1 takes over you lose it) gain. And then BB wonders why people don't drop doing adventures and start (in mass) doing expeditions.

    Got to give that to them thou-they are trying to make it more appealing to players with the ranking rewards and improvements. Not sure if that will be enough thou...Losing the adventure slot when doing pvp and cost/reward is still a major drawback.

  4. #4
    Noble
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    maybe thats why they are making a secong combat armory available at level 8 in pvp
    Zeus Artillerist {Gnomelot}
    Ares AAtillerist {Weeble Nation}

  5. #5
    Noble
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    Armories should function as workhouses.

    The cost to build and upgrade an armory could be increased instead of setting level requirements.

    The TSO pvp weapons Trade Market is virtually non-existent.

    I was looking forward to mass producing pvp weapons.

  6. #6
    Mayor
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    Quote Originally Posted by Forrell View Post
    Armories should function as workhouses.

    The cost to build and upgrade an armory could be increased instead of setting level requirements.

    The TSO pvp weapons Trade Market is virtually non-existent.

    I was looking forward to mass producing pvp weapons.
    to sell to the 4 players doing it?

  7. #7
    Veteran General
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    With the PvP levels soon™, L4(?) features a secondary Armory....and that's like gonna be it :P

    Then again, I'd recommend building weapons for a few weeks, do some stuff, rinse and repeat. Keep in mind the more player are active doing expeditions, the less profit you can possibly make. Any bottleneck should be welcomed actually, though you gotta know how to deal with it. Seeing as it's not that popular of a feature overall, draft your guildies Armory....had 3 of them starting and spply me weapons 1.5 weeks before the easter event ended, still managed to get the achivements done.

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