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Thread: Feedback - Progression System and Rankings for PvP

  1. #11
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    pvp too costly so won't be pursuing it much - and I buy some gems, but not interested in using them to buy iron....

  2. #12
    Mayor Perwyn's Avatar
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    I'm looking forward to seeing how this all works out since I've enjoyed doing expeditions from the start. Obviously it appears I'm in a minority, but oh well...... Thanks for coming up with new content and best of luck.
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  3. #13
    Settler
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    I don't do pvp. I have been told it's a major drain on resources with not enough payback to make it worth while. Until that changes (and I'm lvl 50), I have no interest. I might do it some day when I'm bored just to say I tried it but it doesn't 'draw' me. I would love a couple of new Epic adventures, though. And to upgrade the game yearly to put in 10 new levels, plus one new FT adventure per year minimum. And island expansion, and up-leveling the island (maybe build a sky colony or a neighbouring island colony requiring boats and travel time similar to adventures....and up-leveling generals...and super powers on generalss, or buffs that super-power generals. And a buff that could speed up a general...not much ;P People who play this game have a god complex and want to control their space. Give us more space and we'll keep playing and paying (gasp, did I say that?) Yes, paying.

    LadySettler
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  4. #14
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    well good thing I read the forum post first, at least I won't get one and have sitting in my star with the other worthless deco from events like the golem or the EOTW trophy. reaching lvl 2 should be out of my reach I've tried this new adventure system and really really really don't like it at all!!!!!

  5. #15
    Community Manager BB_Endesmor's Avatar
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    Quote Originally Posted by Raubhautz View Post
    Looks like a lot of work going into developing expeditions; at the expense of adventures/coops and the like.
    We have added a few new adventures to the game with the March 10th update.
    If we have anything interesting to say about any new adventures, we will let you know in the forums.


    Quote Originally Posted by LordTomas View Post
    Why in the world make the water castle purely decorative? At least make it worth something, population, storage, buckets of water...
    The Water Castle doesn't use island space and yes, is purely decorative. How would you feel if the castle would give additional advantages to players who are already able to play multiple expeditions/colonies per week (and most likely high ranked players)?

    Quote Originally Posted by Raubhautz View Post
    I am curious after perusing the various threads throughout this (TSO) forum and it occurred to me that there seems to be little (if any) player input/play-testing of the alpha portion of this game.
    We use the test server to gather feedback about new features and updates. We also publish Sneak Peaks every few months. Keep in mind that we have multiple instances of the game, US is not the only server, and the opinion of players varies greatly from instance to instance.

    Quote Originally Posted by Rynama View Post
    pvp too costly so won't be pursuing it much - and I buy some gems, but not interested in using them to buy iron....
    We have reduced the cost of PvP weapons in March. Most weapons require 5-6x less Iron to be produced.


    Thanks everyone for your feedback.
    If you have any suggestions that would actually solve some of the problems you are mentioning, please contact me and we will discuss that.

    Cordially,
    BB_Endesmor

  6. #16
    Soldier
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    Why are people complaining about pvp?

    -> please stay away from my granite and titanium ore colony and stick to regular adventures.

  7. #17
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    Quote Originally Posted by BB_Endesmor View Post
    The Water Castle doesn't use island space and yes, is purely decorative. How would you feel if the castle would give additional advantages to players who are already able to play multiple expeditions/colonies per week (and most likely high ranked players)?
    I think the vast majority of your player base subscribes to the 'effort vs reward' model. In fact, that's been one of the overriding complaints about 'PvP' on the boards, is the lack of substantive reward for the effort. Having the water castle provide one bucket of water per level or 20 pop per level would hardly be a 'OMG so unfair!" moment for anybody, while at least providing a smidgeon of acknowledgement to the players who consistently wade in to your new combat system.

  8. #18
    Veteran General
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    I agree. If they put tons of time and resources into it, they earned those advantages. It's basically like the Easter Basket.

    Also if the experience only grows on player-owned islands, then what do you now get taking over non-owned islands?

  9. #19
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    I still believe a second combat armory and second combat academy as rewards are a bad idea. It would be much nicer if instead they were upgradeable when you reach a certain PVP level. The set up is kind of there with the Easter Basket residence already.

  10. #20
    Noble Ornias's Avatar
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    Quote Originally Posted by LordTomas View Post
    Why in the world make the water castle purely decorative? At least make it worth something, population, storage, buckets of water...

    As to all the other changes, I hate to sound negative, but ... huh? I didn't read a single thing in there that would entice me to continue my 'PvP' experience. It seems BB is just reinforcing all the things nobody was interested about in the first place. I was thinking 'awesome' water castle, well that could be interesting, then I got to that 'purely decorative' part and just laughed.
    Not that I was interested in doing this anyway, but the decorative part does really seal it for me. I have 0 spots on my island now, half my gens are in star. This needs to be a population building at the very least.

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