Reply to Thread
Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 51

Thread: Feedback - Progression System and Rankings for PvP

  1. #31
    Veteran General
    Join Date
    Feb 2012
    Posts
    668
    World
    Zeus
    As someone that's played around with this a little after turning lvl 50, I really did not see a good use for heavy units. With how quickly the battles play out, you end up losing most to all of your blockers before your attackers finish off the main target.

  2. #32
    Mayor Raubhautz's Avatar
    Join Date
    Aug 2013
    Location
    Comporellon
    Posts
    2,150
    World
    Zeus
    Quote Originally Posted by Koshko View Post
    As someone that's played around with this a little after turning lvl 50, I really did not see a good use for heavy units. With how quickly the battles play out, you end up losing most to all of your blockers before your attackers finish off the main target.
    That was my experience. Quite likely the intent by the designers - require the use/loss of more resources.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  3. #33
    Mayor Perwyn's Avatar
    Join Date
    Feb 2012
    Location
    The Shire
    Posts
    1,523
    World
    Zeus
    Blocking is a different concept than what we're used to in adventure blocking, yet very similar to doing a 1R block. You use as few heavy units as possible to enable your main attacker to get by and attack a leader camp. Then hit the blocking marshal with a medipac made in PH.

    My first few times playing I tried to get the block to outlast the main battle and all I got was frustration and heavy losses. You don't need a lot of heavy units for blocking TSO style, but in the long run they end up saving you considerable troops/resources. It's going to cost anywhere from the mid 40's to the low 70's in attack troops to take out a camp that stands between you and the leader camp. Depends on tier level and what size island it is. A block is going to use, at the most, 20 heavy troops, with a weapons cost that's half that of attack troops. Big savings. Maybe huge even.
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  4. #34
    Noble
    Join Date
    Mar 2012
    Location
    Alberta Canada
    Posts
    397
    World
    Zeus
    Quote Originally Posted by Perwyn View Post
    Blocking is a different concept than what we're used to in adventure blocking, yet very similar to doing a 1R block. You use as few heavy units as possible to enable your main attacker to get by and attack a leader camp. Then hit the blocking marshal with a medipac made in PH.

    My first few times playing I tried to get the block to outlast the main battle and all I got was frustration and heavy losses. You don't need a lot of heavy units for blocking TSO style, but in the long run they end up saving you considerable troops/resources. It's going to cost anywhere from the mid 40's to the low 70's in attack troops to take out a camp that stands between you and the leader camp. Depends on tier level and what size island it is. A block is going to use, at the most, 20 heavy troops, with a weapons cost that's half that of attack troops. Big savings. Maybe huge even.
    pretty much what I was thinking by only having the 550 heavy. If I started using them more I can make more. On the rest server I have not been useing many blocks at all and when I did it was only 20 at a time
    Zeus Artillerist {Gnomelot}
    Ares AAtillerist {Weeble Nation}

  5. #35
    Recruit
    Join Date
    Feb 2014
    Posts
    28
    World
    Ares
    I think the TSO splash screen should add the water castle is 'purely decorative' to its teaser about the water castle.

  6. #36
    Settler
    Join Date
    Feb 2013
    Location
    In My Bone Church...Iron Price ;-)
    Posts
    166
    World
    Ares
    Why can't we simply have a non-anonymous, true PvP? Since the TSO version of PvP was initially introduced the overwhelming input from the players has been that it's not true PvP. I have no idea why BB asks us for input and then fails to utilize that input to their own benefit...Happy customers spend money on the product that they want guys! I understand that some folks are concerned that a true PvP aspect of the game would make TSO too competitive but those folks don't have to participate in PvP, that simple. Most of the people with that concern probably don't play the current version of PvP anyway.

  7. #37
    Mayor Raubhautz's Avatar
    Join Date
    Aug 2013
    Location
    Comporellon
    Posts
    2,150
    World
    Zeus
    Quote Originally Posted by Dirkjon View Post
    [...] Since the TSO version of PvP was initially introduced the overwhelming input from the players has been that it's not true PvP. I have no idea why BB asks us for input and then fails to utilize that input to their own benefit... [...]
    Good question and one that I have wondered myself from time to time. However, taking all things in consideration, I suspect that our servers, and possibly others have shown a vehement dislike toward the application of Expeditions into TSO, there must be more to this picture - likely, there is one or more servers that LIKE this PvE system. BB/Ubi are in this to make money, and surely they would not pursue this course if people everywhere disliked it like most of us on the Zeus/Ares servers. I am guessing that some of the players on the other servers must be eating this stuff up and/or spending gems like crazy.

    So, it would appear that in the scope of TSO worldwide, we may be the minority?! No telling for sure; perhaps BB is stuck with their investment now and don't want to budge?

    In any case, I see no excitement or reward for working the Expeditions. I spent enough time with them on the test server; the combat is interesting and different. As Perwyn already mentioned earlier, blocking is essentially a series of '1R' blocks in Adventures. Reduce troop losses. The fact that the rewards are low and that it does not have a PvP feel to it, I'll stick to adventures. If I knew the player I was going to be taking the island from, I would probably jump in with both feet. But I do not see that happening.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  8. #38
    Mayor Raubhautz's Avatar
    Join Date
    Aug 2013
    Location
    Comporellon
    Posts
    2,150
    World
    Zeus
    Quote Originally Posted by BB_Endesmor View Post
    We have added a few new adventures to the game with the March 10th update.
    If we have anything interesting to say about any new adventures, we will let you know in the forums. [...]
    Yes, the Scenarios. I mentioned in another post, and commend them as being great alternatives to adventures every once in a while. I like them, and I really like the implementation of hard-to-attain achievements. Players cannot just get all the Scenarios achievement points in 3-4 weeks and be done.

    That being said, my point was toward the adventures and coop adventures. The only thing that has been done with/to them in the last 9 months is the nerfing of their loot, which is not conducive to attracting the average player to run them.

    Thanks for the reply.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  9. #39
    Mayor Perwyn's Avatar
    Join Date
    Feb 2012
    Location
    The Shire
    Posts
    1,523
    World
    Zeus
    Quote Originally Posted by Raubhautz View Post
    ...... I am guessing that some of the players on the other servers must be eating this stuff up and/or spending gems like crazy.

    So, it would appear that in the scope of TSO worldwide, we may be the minority?! No telling for sure; perhaps BB is stuck with their investment now and don't want to budge?

    ...... The fact that the rewards are low and that it does not have a PvP feel to it, I'll stick to adventures. If I knew the player I was going to be taking the island from, I would probably jump in with both feet. But I do not see that happening.
    If not the minority maybe somewhere around a 50/50 split? As I've said before, I enjoy expeditions. I have friends and guildmates who also enjoy them. So it's not unreasonable to think there's other people who do but just keep quiet about it. And maybe BB is counting on attrition to take care of "the problem". Over time more people will be accepting of expeditions because they've always been there, and these same people were never part of a group that was waiting for/expecting something else entirely and never got it. No telling, but you're quite right, we don't see the whole picture and what we do see is certainly not from BB's vantage point or perspective.

    As far as the rewards being low...... I dunno. 163 titanium ore every 6 hours for 7 days is 4,564 ore. How much does a BK payout? Yep, I could lose my island before the 7 days is up, but that doesn't always happen, so it works out for me. Your mileage may vary, but I'm ok with it as it is.

    I've never played a PVP game before, never had a desire, so in regards to jumping in with both feet if you knew who you were taking the island from....... why is that important? I'm curious and want to understand the thinking. To me it seems like it could morph into a revenge thing, or a "I don't like what you said in the forum so imma gonna kick yer a##"" kinda thing. I mean is that the motivation or is it something else entirely that I'm just not seeing? I truly do want to understand this, not sit in judgement of it, cause the anonymous part really bugs some people and I don't get why it should be a problem. I mean, Vikings just kinda randomly showed up a lot of the time in the early days of their raiding parties, it didn't matter to them, it was fun and loot and got them out of the house for a while.
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  10. #40
    Mayor Raubhautz's Avatar
    Join Date
    Aug 2013
    Location
    Comporellon
    Posts
    2,150
    World
    Zeus

    Exclamation

    Quote Originally Posted by Perwyn View Post
    [...] If not the minority maybe somewhere around a 50/50 split? As I've said before, I enjoy expeditions. I have friends and guildmates who also enjoy them. So it's not unreasonable to think there's other people who do but just keep quiet about it [...]
    I doubt that on our servers (Zeus/Ares) the numbers are even close to 50/50 that actually enjoy them. Just a rough guess based on the guild, global chat and friends, it is EASY to say that 33% have never even played them on a live server or have run 1-2 just to check them out and will not be doing so again. Yes, we do have 20-25% that are (Reluctantly) going to take them on just for the achievements. I am happy that you enjoy them, really. I am not trying to take anything away from anyone else; though that does not mean I have to eat pudding.

    Quote Originally Posted by Perwyn View Post
    [...] 163 titanium ore every 6 hours for 7 days is 4,564 ore. How much does a BK payout? Yep, I could lose my island before the 7 days is up, but that doesn't always happen, so it works out for me. Your mileage may vary, but I'm ok with it as it is. [...]
    Well, now, without taking into consideration resources lost?! Pretty sure you are going to lose a lot more than the recruits only I lose on the BK, so assuming you are fortunate enough to not lose your island, yeah TO wise, you might come up, a little. I note that you used tore as an example, the smallest of the loots, remember 25% of each type (Granny, salt, tore and logs) for BK, and granny/logsprovide a lot (1200/950), and if on premo all this and not counting the other resources/fills... Also consider, IF people really do start getting interested and playing it, your chances of holding those islands will go down.

    Quote Originally Posted by Perwyn View Post
    [...] jumping in with both feet if you knew who you were taking the island from....... why is that important? I'm curious and want to understand the thinking. To me it seems like it could morph into a revenge thing, or a "I don't like what you said in the forum so imma gonna kick yer a##"" kinda thing. [...]
    lol! I suppose it is a competition thing, and yes, revenge/retaliation is part of the game. Yes, there are some fools who would let a global chat thing motivate them, but for the most part it is nice (and fairly reasonable) to know who you are pillaging (and who now may come pillaging your isle). Based on the current system, you may not even get the people you want to retaliate on in the search list; your intended target may also not be holding an island with the resources you desire, so unless you're a foolish player, rage assaults would be costly.

    In any case, I am just tossing in my 2¢. It is good to see some folks are liking the expedition package; it would not be in my best interest to want to see TSO fail! I like it, and feel I have a vested interest. Where the game goes from here, we shall see. If they are intending to 'attrition' out the people who do not like the expeditions, then that is that and we go from there and an ultimate decision that is not mine to make.

    Happy adventuring.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts