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Thread: The problems with "pvp"...according to W1lson

  1. #11
    Mayor Raubhautz's Avatar
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    I'm rolling out the Expedition troops (I built a few in the case I needed the requirements for the Easter Event...) so that I can kill them off then put them worthless Marshals back (permanently) into Star Menu. I expect I should be able to take 2 colonies with the built troops, wherever that leaves me in the Expedition Quest/Achievement status... so be it. Ramping up FT's in anticipation of this Ali-Baba stuff working out.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
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  2. #12
    Noble Ornias's Avatar
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    Did enough PVP for the acheesements and quit. It is horridly bad. Now that they have added granite, titanium and salt mines to the game, I will never have to consider "pvp" again. Now if they would let me delete my pvp gens and get rid of the stupid rankings button that opens another tab I would be happy to forget the whole thing.
    Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity.

  3. #13
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    Quote Originally Posted by kzar View Post
    Expedition mode is awesome. The problem with "PvP" was that BB tried to sell it as... PvP. I think that if they drop that term, that would solve everything. If the expedition mode was a game of its own, it would have failed.

    Seriously, I am just curious to know how long other players are able to keep a granite or titanium colony because I am usually not able to keep one for more than 48hrs. One night I had 6 colonies and the next day 4 of them were gone. And this is frustrating because there is nothing more that I can do to improve the defense of my colonies. So I'm trying to figure out how many players are active in expedition mode and how many of those Tier III colonies are available (and I believe this number is very low). BB decides how many colonies are available and this has a direct impact whether the expedition mode is worth playing or not. That number should be the result of players' activity only: this means that the players can build and upgrade new colonies, win them and lose them.
    From my experience, granite and t.ore colonies never last more than a few days. If I am lucky the attacker suffers from one of the many glitches (unable to attack the boss camp, sneak intercepts, ...) and aborts the attack and I can keep my colonies a little longer.

  4. #14
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    I sometimes keep Tier 1 granite colonies for the whole 7 days. Tier 2 granite colonies are lucky to last 24 hrs, although the last one I held for about 5 days before losing it. I don't do titanium ore colonies normally. When I'm not finding granite colonies in searches, I'll sometimes opt for gold ore colonies. Those last a few days typically.

  5. #15
    Recruit KatLady's Avatar
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    Just say, "No!" Never have and never will waste any time or resources on this 'colony' thing. Best thing about it is that utterly useless water-castle thing at level 15, it is pretty!
    Meow - Phhhht.

  6. #16
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    can be profitable but for the most part a huge waste of time.. problems that still are not fixed that ive found...

    found 2 adventures maps which are incomplete, you can't target boss castle (tier 2 titanium / tier 3 granite )
    LAG bugs, so many, if you choose to block at the loss of XP, you find often generals will attack with something you didn't choose, sometimes it reverts back to its correct units, but sometimes it doesn't resulting in more losses or a total defeat. As posted above sometimes its blank attacks.
    attack hounds/dogs will refresh itself at no losses if it outright kills the stack (must attack with full 20 stack or 10 blocks / 10 elite blocks)

    its nearly impossible to claim tier 3 rich colonies once claimed, due to such high losses versus cost and time to make weapons... making the ones who currently own, able to hold forever, abandoning them once used up and reclaiming under bandit control again, not fun with extra towers and 2k+ losses being legit.

    hwl, exotic, marble, coal, iron, gold colonies are less value than it costs to claim, titanium and granite only.

    the costs of searching for expidition colonies doesn't seem like much, until your searching 4-24 times for one titanium / granite thats still bandits owned.
    because the search defualts player owned colonies up first, you generally will find those only worthwhile colonies of titanium / granite... nice sure, but this is why you lose colonies in a day or two... on top of it every small's extra bonus player towers can be totally avoided by blocks or pathing. to furter exacerbate it, theres only around 3-4 titanium / 2 granite or less on each tier... if even 10 people activly do small-med tier 2/3, your just trading colonies back and forth every other day lol..

    weapons are pretty bad, but at level 10 a second armory helps a ton.

    i find it a little better than spamming some advs during non events, but it is clearly lacking a LOT.

  7. #17
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    Yeah there needs to be some more granite colonies even at tier 1. Also there's one Tier 1 small granite colony that's quite a bit harder than all of the others. You can withstand multiple attempts on it and hold it for the whole 7 days pretty easily. Meanwhile, there's another Tier 1 small granite colony so easy you can take it with like 208 troops without any blocks, and none of the places to put troops will ever need to be targeted. There needs to be more consistency in difficulty per section.

    Also I still say your Strength points should only increase if the person targeting you actually attacks troops.

  8. #18
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    LAG bugs, so many, if you choose to block at the loss of XP, you find often generals will attack with something you didn't choose, sometimes it reverts back to its correct units, but sometimes it doesn't resulting in more losses or a total defeat. As posted above sometimes its blank attacks.
    I've made only on observation in that regard when I was bored enough to aim for the T3 achievements of losing less than X units.
    So first I had to grind my way up from usually docking myself down to remain in Tier 1. And T1 has been 0/10 problems, always. No lag, no unit switching, no rubberbanding, no hidden intercepts, no lag to attack to stack switch to invisible buttons, no non targetable camps/leader/map bosses....nothing whatsoever.

    Then I got to T2, caught a couple quite nice ones back to back which were barely any more losses than a T1, however....starting T2 colonies, "any" type (I only ever went for something worthwhile iirc, but I highly doubt there is any correlation between resource type to bugs) started to have problems. Lag has soon a block has initiated and the server (unlike with adventures) behaving differently. So, in short, the block starts, lag happens, everything sorta reverses and then rushes forward again and stuff, but the block itself ran shorter than usually, intercepting the rest blabla...and because intercepts make your marshall jump 3 flags ahead, during lag and missing menus and stuff, that's one hell of a frustration inbound....just to arrive at the untargetable map boss if you are lucky and forgot to check upon arrival.
    With T3 the same story, block initiates, lag, boom, buncha dead marshalls. Which is really helpful going for the T3 achievements. In most games, a ton of achievements are really simple for even the average player to accomplish, but those ones I tip my head to, I was starting said colony, eyeballed my path and sat down for math and barely made the requirement for it....also really helps if "pro players" get their wings artificially cut by forced limitations, which would be time limit (as you don't get a 4h downtime recovery for your marshalls), medipack limit, which is like 1 more than all other ones and 1 marshall, when you already need 2 to take down a map boss at that stage is also counterproductive....meaning, T1 has the highest capabilities for "pro players" to shine, as the higher you go, it's just turns into being forced to take down camps one by one once you have done your blocks and are dead (roundblocking so the marshall doesn't die is of course another way, which I actually didn't do the math for, but knowing how long fights etc take...seemed really moot).

    T2+ is made for noobs to steamroll without competition per se, which is why I had to crazy laugh when "rankings only reflect T3 stats for fairness" or something.

    Meanwhile, there's another Tier 1 small granite colony so easy you can take it with like 208 troops without any blocks
    There is also the one where you can just target the Map Boss directly without any camp in the way, losses 65 or so haha

    Also I still say your Strength points should only increase if the person targeting you actually attacks troops.
    Yes that would be nice. Not having to waste a buncha Explorers(!) to keep your desired tier to stay in.


    But I'm back to my biggest gripe (well,there are a couple that share the biggest...). All my searches return next to none expert colonies at all, and the maps I'm getting are also distinctively troop intenser than before. I'm referring to that "phenomenon" to On Phase/Off Phase...and I'm so Off for some 3 weeks already, dunno how long it'll last.

  9. #19
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    Other than unattackable camps my only real problem with PVP is that when I want to run an expedition, and yes sometimes I do, I never have a free explorer. I think I have only done one since the XXL package for just that reason.

    In my opinion it would be much nicer if you could send a marshal out to find a colony instead. If you decline the list that comes up the marshal goes into his recovery state for the 2 hours.
    One army. Pretty please.

  10. #20
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    agreed. this either needs a bump in number of available colonies, boost in resources produced on non titanium/granite with increased loot box holding, or a better method on searching.. i feel like someone forgot to move a decimal point in the math when my explorers are finding maybe 1/15, sometimes 1/30 searches on medium tier 2 and tier 3 for a bandit controlled, usually player owned shows up but not always.
    It also would be nice to search for any size, kind of getting bored deleveling myself back down to tier 2 to find something at times if the tier 3 colonies are already owned... /shudder at 1400+ losses when i can do a bandit for <800... can only use so much valor points

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