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Thread: Progress system for expedition islands.

  1. #21
    Veteran General
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    why block....
    Well, as you said, to conserve losses. We all know they aren't cheap nor fast to make, top that off with your colony loot and yield ranges anywhere from "massive red numbers to randomly lucky slight black numbers".

    If we'd get the sector XP for taking down a leader, I'd at least consider taking optional sectors down if they fit into backdoor attacks or having enough leftover marshalls/medipacks to do so, but as there is no incentive to even do that, I'll just focus on taking down the map boss with as few losses as possible and hope I can max colony yield on the side, so that kick in the face only feels like a slap....and because we also have no real incentitive to even level up in the first place...meh, XP will come step by step regardless.

  2. #22
    Soldier
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    I create a table of exp vs weapon



    The average of exp/weapon will depend on enemy composition, but I think 0.8 is a good enough number for easy calculation.

    A. lvl 5 armory make 1440 weapons per day. which is 1440*0.8=1152 exp.
    B. Total exp to reach lvl 10 to unlock another armory is 131,000, about 114 days of one nonstop, unbuffed armory.
    C. Total exp from lvl 10 to reach lvl 30 is 1,352,450 , about 587 days of two nonstop, unbuffed armory.
    D. From pure experience gain point of view, blocking will only waste weapons.
    E. Even though the map boss give best exp/weapon, the camp usually require 2 waves, which will lower the average exp/weapon.
    F. The perfect map would be full of roughneck and longbowman.....
    U. Always use mercenary hard unit to defense your island, unless you want to help other player have better exp/weapon.
    C. With unlimited weapons from trade, academy become bottleneck. 1200 units/day unbuffed academy means 1200*0.8*6=5760 exp/day.
    K. 5760 exp per day means 257 days from lvl 1~30.
    U. If you have unlimited weapons, unlimited x3 buff and premium, it reduce to 257/3/1.5=57 days

    That's all I found.


    ---------------------------------------------

    update:
    I just found that blocking indeed has some advantage.
    Example:

    A mercenary hard camp (100 units) defend leader camp.

    1. Without blocking, you loss 70 unit (420 weapons) to clear mercenary camp. You gain 300 exp. exp/weapon = 0.71

    2. With blocking, assume using 5 heavy units. you loss those 5 heavy unit (15 weapons). but you save 405 weapon for better exp/weapon camp.
    If you use those 405 weapon on other bandit easy camp (0.74) , you will still get 405*0.74=300 exp. It will be more if you fight bandit hard unit.

    3. If you use elite to block, you definitely save weapon. I think this is what I will do after I get the 20000 valor point general from shop. valor point doesn't have much use after that.

    summary: if you can block a hard mercenary camp that contain 100 unit with elite or less than 5 heavy unit, you can consider that.

  3. #23
    Mayor Perwyn's Avatar
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    Nice table Gibamou! Thanks for putting that up.
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  4. #24
    Recruit
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    Outstanding analysis! But don't forget that you can instantly complete training in the academy and weapons in the armory for just a handful of gems. I'm just sayin'.
    Otherwise, keep your academy full and buffed, buy lots of weapons, and don't waste your premium days on anything other than PvP.

  5. #25
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    anyway, I just reach lvl 10 today , got my 2nd armory.

    don't have much motivation to continue now, maybe just to lvl 12, because lvl6 castle look much better than lvl5 castle.

  6. #26
    Mayor Perwyn's Avatar
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    Gratz on reaching lvl 10!
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  7. #27
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    just update my previous post for new finding about blocking advantage.

  8. #28
    Mayor Perwyn's Avatar
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    Gibamou, I want to say thanks again for the table you made. Knowing the XP values of enemy troops I was able to choose the path with most experience gained last expedition I did. It was 9 camps, then a leader for less XP or 10 camps then a leader for a whole lot more. Your table rocks!
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  9. #29
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    It help myself too, I used to love to see recruit and hate roughneck and longbowman, but now total opposite.
    I used to think blocking with 10 heavy is good. now I don't do it anymore.

  10. #30
    Noble
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    [QUOTE/]What we are really missing in the rankings are
    a) IQ level of the player
    b) the amount a player has been trolled by BB with "pvp"
    c) Cherry picking skills[/QUOTE]

    You are missing one important component there mate. Liking cats. It is obvious to me this is the missing variables you are searching for. If a player like cats than all the stats/xp/ranking goes up by 5-10%.

    You guys and your tables, formulas and equations. Why would BB ask players to participate in the development of "pvp" the question: Do you like cats? Now you know

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