Well, as you said, to conserve losses. We all know they aren't cheap nor fast to make, top that off with your colony loot and yield ranges anywhere from "massive red numbers to randomly lucky slight black numbers".why block....
If we'd get the sector XP for taking down a leader, I'd at least consider taking optional sectors down if they fit into backdoor attacks or having enough leftover marshalls/medipacks to do so, but as there is no incentive to even do that, I'll just focus on taking down the map boss with as few losses as possible and hope I can max colony yield on the side, so that kick in the face only feels like a slap....and because we also have no real incentitive to even level up in the first place...meh, XP will come step by step regardless.


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