This information is taken from the test server, and the scenario cost has been reported to be only a first approximation. It has also been announced that the loot tables have not been created yet, and the loot given in testing is for place-holding only.
1. Field Tilling
This first part of the scenario is a basic find collectibles. The dead crops are stick-like, and blend into the trees very well. Once you have found all 9 of them, you can make some of the buffs in the provision house.
seed buff: 100 magic beans + 1 dead crop (collectible); 9 total - 1 minute each in level 5 PH
fertilizer buff: 100 water + 150 wheat; 9 total - 1 minute each in level 5 PH
Once made, the seed buff, then the fertilizer buff can be applied to the fields on the scenario island.
quest cost: 900 magic beans, 900 water, 1350 wheat
2. Clearing the area
Remove the Boulders (4) and Rocks (3) from the area. These are basically camps of different sized rock troops where you will have to apply the corresponding size dynamite to kill each one, similar to the camps from the previous soccer event.
Boulders:
a. 2 small, 1 medium
b. 5 small
c. 1 small
d. 2 small, 2 medium
Rocks:
a. 1 large
b. 2 medium, 1 large
c. 1 medium, 3 large
Small Dynamite: 10 gunpowder + 100 pinewood logs
Medium Dynamite: 50 gunpowder + 100 hardwood logs
Large Dynamite: 100 gunpowder + 50 exotic wood logs
total: 10 small rocks, 6 medium rocks, 5 large rocks
resources needed: 900 gunpowder, 1000 pinewood logs, 600 hardwood logs, 250 exotic wood logs
3. Preparation
This is a straightforward find collectibles - 11 stinky mushrooms and 11 glowing herbs
4. Cleansing
Remove Residence ruins (4)
a. 2 worms
b. 2 debris, 3 rats
c. 2 brittle wood, 3 debris
d. 2 worms, 3 rats
Remove School ruins (3)
a. 2 worms, 3 debris, 4 rats
b. 2 brittle wood, 1 debris, 3 rats
c. 3 brittle wood, 2 debris
Remove Tavern ruins (2)
a. 4 brittle wood, 3 debris, 3 rats
b. 3 worms, 2 debris, 4 rats
Remove Noble ruins (1)
a. 2 worms
totals: 11 worms, 17 debris, 19 rats, 11 brittle wood
To remove the different enemies in the ruins, you need to use specific buffs:
brittle wood: decomposer **limited to 11 **
rats: (stinky potion), poison
worms: stinky potion ** limited to 11 **
debris: (decomposer), shovel
Very Important: The number of collectibles from the previous step limit the number of decomposer and stinky potion buffs that can be made. Although you can use more than one type of buff on rats and debris, if you use the stinky potion or decomposers on them, you will not have enough to complete the scenario.
decomposer: 11 (brittle wood) - 50 grout + 1 glowing herb
stinky potion: 11 (worms) - 1 stinky mushroom + 100 water
shovel: 17 (debris) - 20 iron + 100 pinewood logs
poison: 19 (rats) - 100 saltpeter + 200 water
resources needed: 550 grout, 4900 water, 1700 pinewood logs, 1900 saltpeter, 340 iron
5. Reconstruction
Now that the old build sites have been removed, they need to replaced with new builds. These are created using buffs made in the provision house.
Tavern (2): 100 granite + 100 PW planks + 100 stone
Residence (4): 100 HW planks + 100 marble + 50 grout
Noble (2): 100 exo-plank + 100 marble + 50 grout
School (1): 100 granite + 150 stones + 50 grout
placement:
Very Important: There is exactly ONE place the school can be placed. The space is also open to other buildings. Place the school first, or you may be unable to place it, and you will be unable to complete the adventure. The other buildings have more space options, but you will want to make sure you have sufficient space for all of them.
Cost: 300 granite, 200 pinewood planks, 350 stones, 400 hardwood planks, 600 marble, 350 grout, 200 exotic wood planks
6. Storm Prevention
- Find Flowers (2). Nice contrast and good size
- Make Sticky Fluid
cost: 100 grout + 100 saltpeter + 2 flowers (collectible)
- Place sticky fluid on plot. only one place to do it.
Cost: 100 grout, 100 saltpeter