Looking at the new Ali Baba adventure on test server, the enemy units are quite powerful, and at least for now, all of them have splash damage. To counter this will require multiple attack waves for most camps. This fact, in combination with a comment on the test forum got me thinking about the Generals Skill Tree that was going to be part of the science system but still hasn't appeared. It would be a lot more fun to work on strategies involving various skills than to send wave after wave after wave at these camps. Here's a rough idea of how it could work.
General Skill Tree Possibilities
Shock Wave:
1st Book - 1st cavalry attack (round) deals double damage
2nd Book - 1st cavalry attack (round) deals triple damage
3rd Book - 1st cavalry attack (round) deals quadruple damage
Kite Shield:
1st Book - Cavalry immune from 1st enemy attack (1 round)
2nd Book Cavalry immune from 1st 2 enemy attacks (2 rounds)
3rd Book Cavalry immune from 1st 3 enemy attacks (3 rounds)
Silver Stirrup:
1st Book Cavalry Hit points +15
2nd Book - Cavalry Hit points +25
3rd Book - Cavalry Hit points +35
Quilted Armor:
1st Book Recruit Hit Points +8%
2nd Book Recruit Hit Points +16%
3rd Book Recruit Hit Points +24%
Silver Arrow:
1st Book Bowman damage +8%
2nd Book Bowman damage +16%
3rd Book Bowman damage +24%
Golden Shaft:
1st Book Longbowman have 25% chance to deal splash damage
2nd Book Longbowman have 50% chance to deal splash damage
3rd Book Longbowman have 75% chance to deal splash damage
Mantlet:
1st Book Longbowman Hit points +10
2nd Book - Longbowman Hit points +20
3rd Book - Longbowman Hit points +30
Bronze Bolt:
1st Book Crossbowman damage +10%
2nd Book Crossbowman damage +20%
3rd Book Crossbowman damage +30%
Pavise:
1st Book Crossbowman Hit points +10
2nd Book - Crossbowman Hit points +20
3rd Book - Crossbowman Hit points +30
Powder Burn:
1st Book Cannoneers have 25% chance to deal splash damage
2nd Book Cannoneers have 50% chance to deal splash damage
3rd Book Cannoneers have 75% chance to deal splash damage
Strongsword:
1st Book Militia damage +20%
2nd Book Militia damage +40%
3rd Book Militia damage +60%
Leather Gambeson:
1st Book Militia Hit points +10
2nd Book - Militia Hit points +15
3rd Book - Militia Hit points +20
Excalibur:
1st Book Soldier damage +20%
2nd Book Soldier damage +40%
3rd Book Soldier damage +60%
Maille Hauberk:
1st Book Soldier Hit points +10
2nd Book - Soldier Hit points +20
3rd Book - Soldier Hit points +30
Caliburn:
1st Book Elite Soldier damage +25%
2nd Book Elite Soldier damage +50%
3rd Book Elite Soldier damage +75%
Plate Armour:
1st Book Elite Soldier Hit points +15
2nd Book - Elite Soldier Hit points +25
3rd Book - Elite Soldier Hit points +40
Deflection:
1 Codex 30% chance attack damage from enemies 1st attack (round) will be directed onto themselves
Golden Shield:
1 Codex Entire army immune from 1st attack
The Arm of Mars:
1 Codex Entire army deals +15% damage
Lion Strength:
1 Codex Entire army hitpoints +15%
This is just a quick list that got banged out in an hour or so. Imagine what could happen if some serious thought went into a generals skill tree. The game could be elevated multiple levels of cool and be a lot more fun and challenging.


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