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Thread: Level cap to be raised to 75 ?!?

  1. #41
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    Looks like my troop guesses were pretty close.

  2. #42
    Mayor EpsilonSilver's Avatar
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    Quote Originally Posted by Troll-Phu View Post
    So far, details (Gamescom 2015) - known thanks to our foreign correspondents nitram4ever:
    Level increase to level 75 in the next few weeks on the test server testable
    Star coins will again be abolished are (at least temporarily, to make levels rises again)
    Wheel makeri improved new buildings including the building expansion of all building on level 6 (also houses, warehouses, bookbinding, etc.)
    improved Cannon forge
    Sheep farm
    Spinning mill
    Saddlery
    EPIC work building in the "making"
    Musket smith
    (Titanium mine)
    (Lumberjack noble)
    u.v.m.

    Building appreciation of the level of cost all 6 grout will be no longer at events, but high-level adventures (50 +) as adventure loot to get
    New military units 7 new military units, including a better rider, gunner, and the musket shooter
    New military units are estimated on the basis of your strength. be usable in "old" before 50 adventures
    Island extension (archipelago) prerequisite for island extension is level 50 around the island
    Islands surrounding the main island to be discovered with explorers
    New enemy units must be defeated to liberate the Islands
    The construction on the individual Islands Island warehouse will unlock

    Islands are not connected to the main island
    Island extensions without achieving gem usage
    New adventures and scenarios Ali Baba adventure be level 50 + available his (50-75)
    There will be a total of 10 new Ali adventure
    Better/easier playable with new military units
    New scenario storm coast with new elements (such as storm help), where for example resources must be used judiciously, and the player can maneuver through lack of planning in "lost"situations
    New scenarios and adventures in the planning
    Revision of the quests-new idea - after the motto: The more complete it, the higher the reward is
    Revision of the star menu stackable raw materials taken out for the time being remain buffs, fillers, adventure, etc.
    Revision of the message window (post window)
    The "World currency" feature for players would be technically too expensive to offer
    nothing new on the issues of crisis quests, Guild features, precious stone mines limit, separate General landing sites, utilization/enhancement of resources of horses or bread

    more details later...
    Great job.

  3. #43
    Mayor Raubhautz's Avatar
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    Too much gray area we do not know. Am in anticipation, but hesitant to applaud yet until final product is rolled out.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  4. #44
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    Nice, I might stick around after all

  5. #45
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    Quote Originally Posted by Troll-Phu View Post
    Revision of the star menu stackable raw materials taken out for the time being remain buffs, fillers, adventure, etc.
    more details later...
    This worries me. What happens if I get something from an adventure that I am maxed out on? It goes to the great abyss?

    Other than that, hooray for new stuff!

  6. #46
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    Quote Originally Posted by Troll-Phu View Post
    Revision of the quests-new idea - after the motto: The more complete it, the higher the reward is
    Also, let me get some popcorn and sit back while people speculate on this.

  7. #47
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    Quote Originally Posted by SweaterPuppies View Post
    This worries me. What happens if I get something from an adventure that I am maxed out on? It goes to the great abyss?

    Other than that, hooray for new stuff!
    once upon a time all we had was our storage and mail. you use to have to send trades to other players to have them decline it and just left it in your inbox

  8. #48
    Settler
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    Revision of the star menu stackable raw materials taken out for the time being remain buffs, fillers, adventure, etc.

    I dont know if i like this idea yea i know you can send trades and reject them and have all kinds of mail with resources etc.

    But there is no need to remove anything stackable at all. Not only that with all the new changes alot of these things would be unstacked anyhow and put to use and or sold more.

    Just my 2 cents

  9. #49
    Moderator Magenta_old's Avatar
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    Updated Source Page

    From Siedler-Vision.de (translated via Google and Bing). Added comments are noted in color:

    Previously known details (Gamescom 2015) - many thanks to our field correspondents nitram4ever :
    • Level increase to Level 75 (soon to be on the test server)
    • Star Coins will be deactivated so experience points may again be collected to gain levels
      • One wonders whether one again, if only unlocks at level 75 Star Coins or similar by other ways (as in through adventure rewards)
    • New Buildings and Level 6 Building upgrades (residential buildings, warehouses, bookbinders, etc.)
      • Enhanced Cannon Smithy (Buildings for the opportunity to produce enhanced cannon)
      • Sheep farm
      • Spinning mill
      • Saddlery
      • Musket Smithy (Buildings for the opportunity to produce muskets)
      • Titanium Mine
      • Saltpeter mine
      • Exotic Wood loggers
      • etc
    • Building Upgrades Level 6 cost all grout
      • Grout will no longer be available just in events, but in high-level adventures (50+) as adventure loot
    • New military units
      • 7 new military units, including an improved riding unit, Gunner and Musket shooter
      • New military units are available based on player level. will not be usable in "old" pre-50-adventures
      • (the original text is: nicht in „alten“ Vor-50-Abenteuern benutzbar sein. )
    • Island Extension (island archipelago) located around the island
      • Level 50 is prerequisite for the island expansion
      • Islands surrounding the main island around can be discovered with explorers
      • New enemy units must be defeated in order to liberate the islands
      • The construction of the Island Warehouse will unlock individual islands
      • Islands are not connected to the main island
      • Gems will not be required to to reach the island extensions
    • New adventures and scenarios
      • Ali Baba adventures will be available for level 50+ (50-75)
      • There will be a total of 10 new Ali Baba Adventures
      • New military units will make them more easily playable
      • New Scenario: Storm Coast
        • With new elements (such as storm aid), where for example. Resources must also be considered and the player can be maneuvered by a lack of planning in "Lost situations"
        • likely translation: resources must be considered and players can lose scenarios due to lack of planning
      • Furthermore, new scenarios and adventures are in planning

    And here some arbitrary points which have been discussed in the Q & A interview:
    • Other points (time undetermined in planning)
      • epic workshops in the "Make"
      • Revision of the Guild Quests
        • New idea - according to the motto: The more you complete, the higher the reward
      • Revision of the star menu
        • Stackable commodities
          • Except (for the time being) buffs, refills, adventures, etc.
        • manual sorting function
        • Search function
      • Revision of the message window (Mail window)
    • Various additional information:
      • The feature "Planeshift" for players would be technically too complex to offer it
      • nothing new in the topics crisis quests, guild features, gemstone pit limits, separate general-landing sites, utilization / development of resources horses or bread


    This information is taken from fan site reporting, not from any direct communication from Blue Byte. Hopefully, we will have more details soon.
    I will also be looking at some of the translation elements, and any player assistance is welcome.
    Last edited by mod_Magenta; 08-11-15 at 08:33 am.
    Magenta
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  10. #50
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    I can understand not allowing the lvl 50+ units in the lower adventures as it would potentially make many of them too easy. Does this indicate that you will be able to still get exp from lesser adventures at lvl 50? I'd still like to play out the adventures I've collected once we can level up again.

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