
Originally Posted by
Troll-Phu
So far, details (Gamescom 2015) - known thanks to our foreign correspondents nitram4ever:
Level increase to level 75 in the next few weeks on the test server testable
Star coins will again be abolished are (at least temporarily, to make levels rises again)
Wheel makeri improved new buildings including the building expansion of all building on level 6 (also houses, warehouses, bookbinding, etc.)
improved Cannon forge
Sheep farm
Spinning mill
Saddlery
EPIC work building in the "making"
Musket smith
(Titanium mine)
(Lumberjack noble)
u.v.m.
Building appreciation of the level of cost all 6 grout will be no longer at events, but high-level adventures (50 +) as adventure loot to get
New military units 7 new military units, including a better rider, gunner, and the musket shooter
New military units are estimated on the basis of your strength. be usable in "old" before 50 adventures
Island extension (archipelago) prerequisite for island extension is level 50 around the island
Islands surrounding the main island to be discovered with explorers
New enemy units must be defeated to liberate the Islands
The construction on the individual Islands Island warehouse will unlock
Islands are not connected to the main island
Island extensions without achieving gem usage
New adventures and scenarios Ali Baba adventure be level 50 + available his (50-75)
There will be a total of 10 new Ali adventure
Better/easier playable with new military units
New scenario storm coast with new elements (such as storm help), where for example resources must be used judiciously, and the player can maneuver through lack of planning in "lost"situations
New scenarios and adventures in the planning
Revision of the quests-new idea - after the motto: The more complete it, the higher the reward is
Revision of the star menu stackable raw materials taken out for the time being remain buffs, fillers, adventure, etc.
Revision of the message window (post window)
The "World currency" feature for players would be technically too expensive to offer
nothing new on the issues of crisis quests, Guild features, precious stone mines limit, separate General landing sites, utilization/enhancement of resources of horses or bread
more details later...