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Thread: Feedback - Level 75 Cap Raise & XXL Pack

  1. #11
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    Quote Originally Posted by snuffleburger View Post
    Don't call the new troops cannoneers. Too confusing with existing cannoneers.
    you mean the Mortars?

  2. #12
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    Quote Originally Posted by Troll-Phu View Post
    you mean the Mortars?
    Your mean the Beseigers?
    One army. Pretty please.

  3. #13
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    Yes, ye olde cannoneers are Beseigers now and they use Mortars to build!
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  4. #14
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    So does any of the new stuff use gunpowder? I would assume the musketeers would.

  5. #15
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    Quote Originally Posted by Raubhautz View Post
    and 50-75% of the resources used to produce the mustering out troop(s) are returned to the Mayor's House/Star Menu.
    Or at least the weapons. Not so concerned about the brew.

    Quote Originally Posted by Metsalplix View Post
    as it is now, it can take 20 minutes to buff an entire island
    Quote Originally Posted by BB_Endesmor View Post
    Multiple actions in the game are sped up.
    I'm hoping this means that buff dropping will be quicker.

  6. #16
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    + Level cap over 50, new troops, new adventures, archipelago, level 6
    - scenario until they're worth doing
    - no more star coins

    Does that big expansion island on the right from the test last year still exist? I was so excited about all that open space I made a watermill and improved storehouse map of that whole island, I still have it waiting to put it into use!!!

    Still wish we had a bandit leader that attacked strongest units first... but that suggestion went virtually unnoticed when I made it a while back. Maybe the bandits on the archipelago have this ability. And they should have a high xp value, give us reason to sacrifice soldiers and elites so we can level faster. Those guys with big economies that can support loads of expensive troops can race to 75 while the rest of us figure out a different way.

    Scenarios, much like expeditions, need loot to make them comparable to useful adventures, hard to get excited about the new one. Or maybe it's just that expeditions need a separate adventure slot so we could have:

    - adventure
    - expedition
    - loot spot

    If there is another way to obtain star coin items (gems, buffs, one day prem) regularly I won't miss star coins at all, although star coins are good motivation to run my own advents instead of just buying loot spots as you can only get a bunch by running your own adventures.

  7. #17
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    Does that big expansion island on the right from the test last year still exist? I was so excited about all that open space I made a watermill and improved storehouse map of that whole island, I still have it waiting to put it into use!!!
    Unfortunately those aren't near as amazing as the 3 little islands they initially preview'd. The space isn't amazing overall, you can put a limited amount of diamond shaped workareas, but mostly it's seems more for housing/schools/barracks etc without travel time (safe the granite deposits which you'd treat like marble place stuff close with a storage without shape).

    Still wish we had a bandit leader that attacked strongest units first... but that suggestion went virtually unnoticed when I made it a while back. Maybe the bandits on the archipelago have this ability.
    Nope. They are your standard Ali Baba troops.

    Those guys with big economies that can support loads of expensive troops can race to 75 while the rest of us figure out a different way.
    Unlikely if they reduce the level requirements. Currently, the highest screenshot we have is 500k XP from an Ali Baba adventure, let's go with the "highest" one being 1 million XP (and 1.5M on premy), getting to L75 takes something like 1000 million....so that's a long grind either way, bottlenecks will appear in either availability of said adventures, barracks time, general downtime, real life and what else you have.

    If there is another way to obtain star coin items (gems, buffs, one day prem) regularly I won't miss star coins at all, although star coins are good motivation to run my own advents instead of just buying loot spots as you can only get a bunch by running your own adventures.
    Don't think we got anything confirmed yet in loot or otherwise. But running your own adventures won't help you...as you will be getting XP until 75 and not SC, regardless if ls or not

  8. #18
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    1000 million experience? Yikes. I'm sure it's attainable eventually, but it really does look more like end game than 50 ever did. 65 looks somewhat reasonable, but it gets out of control real fast from there.

  9. #19
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    from lvl 60 to 61 it wanted 9 mill exp... yup - thats right... sooo

  10. #20
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    In my opinion asking us to pay 10,000 beans to begin to conquer the expansion islands {marked in red} is a bit much. Especially since you get two building spots {remember one has to be a storehouse} and an iron mine.


    Since we already own the little piece marked in green I strongly suggest placing a landing spot or two for generals there instead. You can swap the leader camp with one of the other camps. {pink} And since this sector has another leader camp, you still have to attack the same amount of camps to win it.

    Also, the other island expansions are about the size of these three sectors, so why not combine them all into one?
    One army. Pretty please.

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