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Thread: Feedback - Level 75 Cap Raise & XXL Pack

  1. #111
    Settler Aqua-Dog's Avatar
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    there's more than just two hidden camps.. if you send a reg gen with 1 r you can know what's there by the battle report... and the combat preview does tell you that you will be intercepted.. so it's not too bad.. the retreat after the hidden camp falls can be tricky... I wasn't fast enough on one of them.. and I'm not sure that i'll ever be.. :\

    all in all I liked it.. the Marksman troop says in the description Attacks first... but under initiative it says normal.. I tried it and it's normal..

    but that's the only little thing I seen was.. off.. Overall it should be interesting.. got plenty of new ideas churn'n in my head and can't wait for it to go live!
    Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read. -Groucho Marx
    lol gotta love it

  2. #112
    Settler
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    How. Retarded.
    We have to buy a sector deed with gems or stalks AND build an island storehouse?!?
    How. Retarded.

  3. #113
    Settler
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    Ares
    We already shorten cannoneers to K...since the new ones are called Beseigers, and we shouldn't really shorten that to BS, ;P, how about BK?

  4. #114
    Soldier
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    Yeah those 2 camps are obnoxious. Here's what's in them on the test server, and what I used to clear them:

    Lower right camp (200 sword wielders)

    MMA 220 LB
    MMA 220 LB
    MMA 220 LB
    MG 100M, 170K

    Upper right camp (100 sword wielder, 100 dune marksmen)

    MMA 220 LB
    MMA 220 LB
    MMA 150 LB
    MG 170M, 100K

  5. #115
    Recruit
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    Quote Originally Posted by Raubhautz View Post
    Okay, I like most of what I see here in the design intentions. I have one issue (worth addressing at this point); and it has to do with the issue of Star Coins.
    • Having very high EXP adventures/quests can cause problems with flooding Star Coins in the market.
    • Star Coins CANNOT be traded among players. As such, greatly diminishes the threat of 'Flooding the Market'.
    • Players currently can Gift Epic items (including Star Coin items) to other players, regardless of the recipient player's level (Even though they might not be able to use said items).
    • Some players will be slow to move from playing current adventures to the new Ali-Baba adventures.

    Some ideas that would address the concerns of keeping the current system of Star Coins the same (100:1; EXP:SC) are as follows:
    1. Create items and buffs that are only for use in Ali-Baba/new scenarios. Price these accordingly (current ROA is 120 SC; make the Ali-Baba equivalent of ROA 1200 or even more per buff); do the same with the catapults and Assassin.
    2. Allow the new (and much more expensive) buffs to be used on regular adventures. Prevent the usage of the current buffs from working on the new content.
    3. Continue to prevent trading of Star Coins. Keep it so the only player who 'earns' them can use them.
    4. Continue to permit Gifting of Epic (Star Coin) Items, but restrict who can receive them, based upon their level. e.g. Cannot gift 'Rain of Arrows' to a player who is Level 49, etc.

    The above suggestions would be relatively simple to implement, keep the existing system going without causing major problems and would not effect the distribution/use of Star Coins. Players who run only the old adventures would still be able to use their Star Coins for items they can use, and those who run the new content would receive much more in Star Coins, but would have to spend a commensurate amount of Star Coins to use on the new adventures/scenarios. It would be foolish to run Ali-Baba's, collect tons of coins, and spend them on old adventure items, but if players wanted to, they could. Basically, once players are committed to running the new content, they will have little need for the old ones in any case; though there will be exceptions. The above suggestions should allow all types of players to continue without favor to any one type.

    Please offer comments and suggestions.
    I think this is one of the most balanced suggestions I've heard. I'm quite concerned that no longer being able to use star coins is going to render the game unplayable, because even FT's will be too expensive to run regularly, much less even beginning to undergo the grueling task of leveling above 50. I'm a casual player, and most of this sounds like the cost to benefit ratio in resources and time makes it just not worth it.

  6. #116
    Veteran General
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    So is this a new thing, or just part of the Halloween event like granite for Christmas?

    One army. Pretty please.

  7. #117
    Mayor Moonlime's Avatar
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    cool and good call for 1 army SP
    Still around from time to time.

  8. #118
    Recruit
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    Zeus
    Sounds confusing to me.

  9. #119
    Veteran General
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    So for the new scenario, don't use any stinky potions on rats or decomposers on debris. Got it. Do you have any info on the Elixir, Machine Oil, and Barazek Buff yet?
    Also are there going to be any other way to get those buff quests?

  10. #120
    Recruit
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    Easy way to combine items in star menu is as follows.

    Scenario:
    You have copper stores in star menu for amounts of 200, 100, 100, 50, 50.
    Send a trade request to a friend or guild member for an amount of copper greater than what you have in your star menu. In this example say 700.
    Next you move all your star stores to your mayor's house.
    Finally your friend or guild member declines the trade and the total amount is sent back to you as a single amount minus what needs to bring your mayor's house to the total you can store in your store houses.

    Caveat: You and your friend/guild member do need to make sure that they need to decline the trade.

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