UPDATE 09/19/2015 !!
Reworked the entire simulating structure increasing performance and simulation count.
Reworked Splashdamage to Normaldamage and vis versa conversion that gave off results in some cases.
Reworked Static Unit Ordering, it had some glitches.
Everything should be working perfectly as in TSO.
Added Reset Button
Added return to adventure select button
Added single unit arrow increment
Added fill in unit according to remaining space
Increased Simulation to 1000
Percentage Graph comming up soon.
Also i dont know what hall of fame was as i have not used the "old" simulator everyone is talking about.
If you could tell me the purpose and exact function i will probably implement it.
Is that like logging all the client simulation runs in a database and then matching the best results if someone else wants to kill the same camp?
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There's no place like 127.0.0.1
The hall of fame was logged results from the numbers previous people had simulated. You could select what troops you wanted to send and it would look at all the previous simulations and show you the lowest losses people had with those troops. If I recall it showed you the ten or so best results.
One army. Pretty please.
about what sweaterpuppies explained
it stored simulations previously run, and you could sort them by least losses (amount), lowest barracks time(minutes), lowest rounds, max rounds
theres also something VERY important missing, or atleast im not seeing it, cant simulate multiple waves!
as far as i tested, accuracy is looking better now, though the sim ive been using i simulate 10k iterations, 500 just doesnt cut it, best way is to let us enter how many times we want it to run
also on ali baba young woodcutter, theres no captain leader, theres a smart thief instead
About this combat simulator it must have some bugs , i have tested it compared with mine and in basic combats it gives wrong results (with only 500 sims it gives values out of my 10k simulations), probably some troops or steps are missing or wrong i think.
I like Fast Sim. Would like it more if the cannoneers were ever fixed on VLT.
One army. Pretty please.
I pay for a dedicated server.. Adblock=no money for server=no server.... I remember you that aspack sim was closed for this reason already .. The fact is that user with adblock kill the server wasting bw and machine . Different point of view.
About the sim it mixes local (js) and remote simulation in binary code (c compilated). This sim probably limits the max to 500 simulations because it is server side and done in high lvl language = slow... my first version was also in php and very slow .