Hey guys, ive reworked,revamped my old simulator with the new and live updates.
Since i cannot write on test forum i post this here IT CAN BE USED ON LIVE VERSION AND TEST VERSION ASWELL!!
Link: www.xscriptx.com/tsosim
Added New Elite units from test server
Added New Adventures from test server
Revamped the graphics
Added duration timers
Added percentage of rounds and duration to help blocks
Increased simulation to 150 with improved performance (can go higher if requested)
Added Detailed fight simulation lock that can be compared with ingame battle log with damage numbers
Note: Some Sindbad and Aladdin advs might have some weak unit order problems for lack of testing
I hope you guys will give feedback here for bugs but highly unlikely, anyway ill be checking this post and fixing things fast.
UPDATE!!
Implemented on hover units display unit stats for all advs..
FindBest function added !! Can only be used for 4 unit types/check and it permutes by 10++
to prevent permutaiton numbers going haywire, Still working on the algorithm to return the best possible setup,
now it looks for the lowest losses in the higher cost units.
Fixed inf lop bug when last unit in enemy list is last strike
Fixed some unit sats on Alibaba
UPDATE 09/19/2015 !!
Reworked the entire simulating structure increasing performance and simulation count.
Reworked Splashdamage to Normaldamage and vis versa conversion that gave off results in some cases.
Reworked Static Unit Ordering, it had some glitches.
Everything should be working perfectly as in TSO.
Added Reset Button
Added return to adventure select button
Added single unit arrow increment
Added fill in unit according to remaining space
Increased Simulation to 1000