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Thread: Changelog 11/17/2015

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    Community Manager BB_Endesmor's Avatar
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    Changelog 11/17/2015


    17th of November 2015


    NEW FEATURES
    • Guild market: New items are available in the guild category of the merchant, check out all details here
    • Merchant: The Industrial Iron Mine (output like level 7 iron mine) is available for a short period (start Nov 25th at approx 6:00pm EST / 3:00pm PST).
    • Merchant: The Improved Farm can now be acquired for gems (Architect category)


    CHANGES AND IMPROVEMENTS
    • Achievement: "Have active guild" is only granted to guilded players
    • Achievement: Discovered deposits of titanium ore, granite and saltpeter now contribute to "Lay of the Land"
    • Building: The production of the Epic Woodyard can now be stopped
    • Building: The Barracks, Provision House and Tavern can now be rebuilt properly after being torn down
    • Building: The Cherry Tree uses less building space again, see the previous announcement here
    • Combat: The combat arrow in the combat report now points into the right direction
    • Guild quest: "Island of the pirates" is replaced by "Witch of the swamp" in all quests
    • Guild quest: Guild quests can now be properly deleted/cancelled again
    • Interface: Orders in the Garrison window are unavailable when assigning units
    • Locked Zones: Improvements to decrease the amount of locked zones
    • PvP: Deleting expedition defense camps built from the star menu shows the correct message
    • PvP: XP is now granted for all camps in a sector, once the leader is defeated
    • PvP: Previously unattackable expeditions camps can now be defeated
    • PvP: The training expedition is working properly again
    • Quest: "Bandits!" and "Once and for all" can now be completed after defeating the correct number of bandit camps
    • Scenario: Storm Recovery buffs have the same costs in both provision houses now
    • Specialist: Geologist skill "Nature's Gift" shows the result right away - a refresh is no longer necessary
    • Text: The Easter Basket Houses on the Tikki Island adventure have a proper name now

    With this new version, the Halloween Event will be entirely deactivated, event resources will be converted.
    Check this post for more details

    Please leave your feedback in this thread.

  2. #2
    Community Manager BB_Endesmor's Avatar
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    Changelog Update

    A few additional changes will be part of the upcoming game version:

    CHANGES & IMPROVEMENTS
    • Decoration items from the Arabian nights adventures will always be transferred to the Star Menu after demolishing them
    • Storm Recovery Scenario: Trigger of the fail condition will work as intended when there are no more Noble Residence or Residence Kits available

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