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Recruit
Why are generals attacking out of order?
You send 3 gens to a camp, first wave goes in and does it's stuff. First wave finishes and it is random if second wave or final attacks next. Is this just a new game mechanic? Would really like some answers on this as it has happened quite a few times now.
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It has been around for a while. The official reply I got was to wait to send a second wave until the first ends.
One army.

Pretty please.
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Recruit
So a new way to combat blocks? Nice...
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Not really new, when I say awhile I mean months. I do not keep records of all the support tickets I send in, but I am thinking March-Aprilish. If your second, third, fourth... general arrives while the first wave is still fighting they seem to attack in the opposite order that they arrived. Which IS a change from how it was. It is not all about blocks. When I first noticed it I was just sending multiple waves to a leader camp on VLT and then again on BLT. I just do not like waiting the three minutes march time to send the next attack. Perhaps they are ignore the problem because it will indeed deter people from blocking. Perhaps they do not believe the reports they are getting. Perhaps it is am intermittent problem. Perhaps they are working on it and searches through lines of code has driven people mad. Perhaps it is all something more dark and sinister.
In the mean time, adjust. If you are blocking, make sure there are only two waves in your attack or space out your general arrival times so the previous wave was over by the time the next general gets there or have plenty of cannons, crossbows, and damascene swords in your warehouses.
One army.

Pretty please.
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That has been around since...forever or since Fairytales (at least prior wasn't really much of a need for 2+ Gens for a camp, much less a block).
Blocks aren't really affected by it since you can send Gen 1+2 right after each other and space 3rd/4th Gen a bit later, won't messup your block at all since the camp is engaged, another one is waiting inside and the next one would be arriving once the first one died/2nd engages.....only issue/harder workaround are timed 1R blocks like in HLT (which only takes 2 Gens though).
With that said, I have a handful of blocks where I have offset my generals to account for them jumping the queue if it has 3 or more Generals. The random factor that they _may_ jump the queue at a high chance simply is too risky to not come up with a workaround.
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