He's nice to have, and he doesn't cost that much.
He's nice to have, and he doesn't cost that much.
Sorry, but your math is faulty. I don't see how these add up to 100 %.
Jolly for 2 searches: Find 2in1 2 times 5.8%, 2in1 1 time 36.5%, 2in1 0 times 57.8%, Average speed: 2.48 deposits/normal search time
Contentious for 1 search: Find 3 24%, find 2 76%, Average speed: 2.24 deposits/normal search time
They would be equal, if Contentious could find 2 or 4, as already suggested. Of course trouble of sending Jolly twice remains.
yeah, it seems like even new players are better off with jollys. better depoist find : speed ratio and cheaper cost. Just offer 300 (or even less) pumpkins for a jolly (300 gems) and id bet gem sellers would jump all over that.
if Contentious can find 2-3 depos in one search and a Jolly has a chance of finding 2-4 in the same time as the Contentious it is a no brainer. Ontop of this, the jolly should cost you less pumpkins like previously stated, Jolly > Contentious
the % chances of book skill (finding multi deposits) should be the exact same for either geo, which theoretically would give the jolly an advantage of finding more depos since you can send him out on more searches the same time it takes the Contentious to finish one, unless im not seeing something.
Their minimun # of depos found are the same, Jolly has a higher maximum and the jolly has better odds at finding atleast one additional depo in 2 searches compared to the Contentious only having 1 search.
I can see him as potentially useful for when I plan to be afk, such as in the morning for marble. Bought him because he's cheap, but he'll be my last to get books. I don't have any immediate plans for him. I'm giving preference to another jolly because they're so cheap and also fast. This guy would have been a lot more appealing as a 2x or maybe 1.5x.
I have a jolly with 2x marble, but I avoid using him for marble searches because I don't want his second find to be gimped to a non-booked search, whereas this one gets two at once at full skill.
Math is not faulty. It is odds that are NOT cumulative, but each and every geo has an (up to) 24% chance per search. Not going to teach math again. Feel free to google/search as you need to figure out for yourselves then. You all have made up your minds already, and just are arguing to argue. I tried to help a player, and get drivel returned. lol just like in Global. Later.
“Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
J. R. R. Tolkien
i am certainly not argueing just to argue, you are saying "Math is not faulty. It is odds that are NOT cumulative, but each and every geo has an (up to) 24% chance per search.".... so each geo has a 24% chance to get an extra deposit per search.. so a jolly geo has 48% chance of finding 3 deposits in 2 searches compared to a contentious geo 24% chance of finding 3 depos in one search (same time).
That's great info to point out and I've been using that to my marble advantage.In my testing, each geologist is given/assigned a random available deposit(s) of the type selected by the player, at the moment the order is issued to him, and NOT based upon the order that he will return from his search.
Another one is, where I've paid attention to at least, marble have a fairly fixed order it gets found in (only occasionally straying off that order). As I have arranged my masons that they will only pick away at one given deposit per sector (like in S8, I got them all towards the border of S9, meaning they will deplete the lower right and then the upper right marble deposit). S8 again, those very 2 deposits are most always the very last deposits that get found, which is annoying to me as that's where my main marble force is and they'd end up walking a sector or 2 or pick on the far marble deposit on the far left of S8.
So what I do is send my turtle Geos first, then the Jollies. That way I often get my top right marble deposits first as opposed to last (I got 10 Geos that is). Well, using that back then was alot more important to me as I was growing, but now it's about moot, but some things you pick up over the times are hard to shake off again hehe
odds are NOT cumulative a 24% chance, two times is still a 24% chance, not a 48% chance. In other words, a 24% chance is roughly a 1 in 4 chance. Sending him out twice makes that a 2 in 8 chance, not a 4 in 8 chance (48%). As far as the rest..... don't really care, but odds are NOT cumulative
"Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius
thanks for the explanation Perwyn