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Thread: Feedback: Guild Quest Rework

  1. #21
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    From what I read
    - There's a new GQ every day
    - Everyone gets it whether they are active or not
    - ALL players get the g coins based on percentage completed, everyone including those who didn't do it or are inactive.

    " In that example, all players will now receive the amount for 79 players finishing the quest."

    update: Apparently only the ppl who do the quest, get the percentage-based reward at the end.
    Good thing they posted a picture because they are not good at explaining things in writing.

  2. #22
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    I think that ONLY the players completing the GQ should get a reward instead of penalizing the ones that do for those that choose to be lazy and not complete their GQ. Anyone who doesn't complete the GQ should get nothing for doing nothing.

  3. #23
    Mayor Wimpy's Avatar
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    Quote Originally Posted by Jack1967 View Post
    I think that ONLY the players completing the GQ should get a reward instead of penalizing the ones that do for those that choose to be lazy and not complete their GQ. Anyone who doesn't complete the GQ should get nothing for doing nothing.
    I agree. If I do not do the GQ then I should not get any reward.

  4. #24
    Mayor Perwyn's Avatar
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    Looking at the screen shots in the sneak peek it clearly says "you have not completed your quest...., you don't complete your quest, you will not be eligible for the final reward". Go see it here. http://forum.thesettlersonline.net/threads/22793

    It looks pretty certain to me that only the people who do the quest get the reward.
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  5. #25
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    Are we still going to get a laughable amount of coins for gunpowder, cannon, swords, etc.?

  6. #26
    Noble Eriond's Avatar
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    Quote Originally Posted by SweaterPuppies View Post
    there does need to be a complete rework of what the guild quests ask us to do.
    ^^this^^

  7. #27
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    Thanks all for providing your comments. You are all hired to write the next sneak peak!

    Quote Originally Posted by Aurboth View Post
    I posted this on the test server concerning the same issue of tracking members who are and are not completing the quest:

    While I know you can see it on the guild GUI, the information is only available while the quest is active and only for that quest. It is no longer available once the quest is completed, meaning that the last person to complete it is never shown.

    I would also like to see how the percentages of completion compare to the current numbers. Right now, if 80% of the active guild completes the quest, there are fixed numbers. In order to make the new quests comparable, the 100% completion award should be higher than the current completion award. Also, it would help to see the differences for overall guild size, assuming that the levels of difficulty are still increasing with the guild size.

    The current system is terrible in that it erases immediately soon after the last guild member completes the guild quest. Guild Leaders should at least receive a mail so then there's no memory required (aside from that of the mail sent).
    Still around from time to time.

  8. #28
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    What time and time zone is the "end of the day"?

  9. #29
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    Quote Originally Posted by SeboRex View Post
    What time and time zone is the "end of the day"?
    yeah, exactly how much time will I have from logging in until its changed?
    Will it be enough time to do the quest if its an adventure?

    what if the time is 9pm, and a person logs on at 7pm every night, doesn't leave much time, just sayin.

  10. #30
    Mayor RonEmpire's Avatar
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    the biggest problem with the 24hrs time limit is adventure quests.

    especially those requiring you to do 2 adventures.

    Just imagine you're on a EPIC quest that takes 2 days to complete. and so you can't start new easy fast adventures to complete this.

    I say get rid of all adventure quests as a guild requirement.

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