I first log in around 7-8 AM and my re-spawn always happens between 5-6 PM so I would say the official rumor "of 10 hours after you find your first collectible" is true. However 10 hours after that is 3-4 AM. If a friend visits my island then they will not see collectibles at that time. That next re-spawn does not happen until you log in and the timer resets. That is at least the pattern I am seeing. If they could apply that programming into the guild quests we can have our daily guild quests that adjust to each players schedule and with the 24 hour delay in rewards. That way we are not cutting our possible guild coins in half.
But again, what the guild quest are asking of us is going to be far more detrimental than if you have 24 or 48 hours to complete them. One on test is mining 250 titanium. Another is to make a codex. The guild quests are getting crazier, not more feasible.
One army. Pretty please.
Same here... I thought that BB was going to work on 'fixing' this issue of super-sub-par drops. I had one 11 drop in the last week; most are 8 with an occasional 9. It is so low, it is not worth me actually searching for them; if I come across one, or a friend highlights one when visiting, I'll nab it, but otherwise, at the rate of 8 per spawn, I cannot collect enough to do anything with. Again, I know there are other islands (less cluttered and mostly lower to mid levels) with 22+ per spawn (like we all used to get).
“Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
J. R. R. Tolkien
Thanks for posting the payout table in the sneak peek thread BB_Endesmor.
"Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius
Hi,
This is off-topic, but anyway: the collectible spawn rates will be adjusted with the next game update, you can find more information in the changelog.
You are welcome!
BB_Endesmor
Community Manager
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What changes should be made to current GQ? 2 things: rewards given to those who finish, and the ability to move on to new GQ's giving rewards to those who finished.
Issues that should be adjusted? Don't take from the total number of guild members. This hurts guilds when players are not active every day (weekend warriors, a few nights a week, vacations, time away from game, etc.). For instance, my guild has 62 members, currently with active players we need 29 for GQ due to not everyone on everyday. We work hard on GQ's but don't finish everyday; We earn around 400-500 guild coins a week. My math says we won't earn more guild coins this way.
The big thing is this will push players out of guilds that don't play everyday because they will ultimately hurt the guild's payout and the guilds that will take them won't do any guild quests because the payout will not be worth the costs.