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Thread: Feedback: Guild Quest Rework

  1. #51
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    but whats nice is, if you don't like the quest don't do it. it doesn't hold anyone in your guild back. 24hrs later BAM!!! a new quest the more that finish it, the more coins you get, better than just all the players getting coins whether they did it or not. I like it so much that even I Mr. Doesn't Play Well With Others joined a guild to see. I have 4 explorers booked for Rarity and have gotten more guild coins than what I get from shop, but this system looks ok, not being hung up by one guy or waiting on GL to cancel seems like a much better improvment

  2. #52
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Troll-Phu View Post
    but whats nice is, if you don't like the quest don't do it. it doesn't hold anyone in your guild back. 24hrs later BAM!!! a new quest [... ] this system looks ok, not being hung up by one guy or waiting on GL to cancel seems like a much better improvment
    Agree. Too many slackers out there.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  3. #53
    Mayor Perwyn's Avatar
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    Quote Originally Posted by Troll-Phu View Post
    but whats nice is, if you don't like the quest don't do it. it doesn't hold anyone in your guild back. 24hrs later BAM!!! a new quest ....... not being hung up by one guy or waiting on GL to cancel seems like a much better improvment
    Yes! This is the most important and best feature about the new system. The more people who realize this the better.

    I think over the long term a lot of people will get more guild coins than they were on the old system cause the quests just keep on coming. And any slackers that were holding up the works? Ha Ha Ha Ha Ha...... let 'em eat our dust!!
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  4. #54
    Noble Eriond's Avatar
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    I like the concept, but if the quests themselves are going to be things that are basically not complete-able in 24 hours (especially for folks who aren't logged in to the game 100% of the time, like building up to and running a woodcutter or something similar, regardless of what else you might be in the middle of), then that doesn't fix things entirely.

    The quests themselves still need a "reasonability" factor applied to them, that is currently lacking and doesn't seem to be addressed with this change in mechanics.

  5. #55
    Mayor Perwyn's Avatar
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    Quote Originally Posted by Eriond View Post
    The quests themselves still need a "reasonability" factor applied to them, that is currently lacking and doesn't seem to be addressed with this change in mechanics.
    Agree 100%. Not sure how much of an effect getting as many people as possible on the test server and the test server forums telling the devs exactly this will have, but it's worth a shot.

    As far as testing the GQ's it only takes a couple of minutes to login, see what the quest is, then hit the forum and post feedback. There is a BB that's interacting with people now, which is an improvement over past testing. The fact that there's a person assigned to dealing with the testers is encouraging.
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  6. #56
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    How about an option for a player to opt out of a guild quest (of the day)? For example, if the guild quest of the day requires hard-to-get/costly adventure or resources, the player can opt out of the quest, while the rest of the guild can do it. This would be better than having a guild quest cancelled by the leader.

    Let's say a guild has 50 members and 15 of them opt out. The guild reward will be based then on 35 members and the percentage completion of the 35 members. If less than 10 remain to do the guild quest, then it gets cancelled.
    Last edited by Sequoiabeard; 01-08-16 at 04:17 pm. Reason: added more

  7. #57
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    BB_Endesmor, when are we going to see a Dev's Diary on the Guild Quest Rework and Star Stacking features? Being able to prepare my guild more than 24 hours in advance, and being able to provide feedback on any specifics, would be appreciated.

    Guild Leader

  8. #58
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    Quote Originally Posted by Zami View Post
    BB_Endesmor, when are we going to see a Dev's Diary on the Guild Quest Rework and Star Stacking features? Being able to prepare my guild more than 24 hours in advance, and being able to provide feedback on any specifics, would be appreciated.
    lol, look at the change log, it has links to both changes

  9. #59
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    Quote Originally Posted by Troll-Phu View Post
    lol, look at the change log, it has links to both changes
    Sneak Peak and Dev Diary are not always the same thing.
    One army. Pretty please.

  10. #60
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    Quote Originally Posted by Troll-Phu View Post
    lol, look at the change log, it has links to both changes
    A Sneak Peek is supposed to provide you with a brief first impression about one of upcoming game versions/features.
    Please keep in mind that it may not reflect the final version of the content, but the test version status.
    Once the game version is finalized, a corresponding Dev Diary will be published.
    That is on the top of both of the sneak peak topics. Hence why I am asking about when the corresponding Dev Diary will be published.

    Guild Leader

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