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Thread: Feedback: Guild Quest Rework

  1. #71
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    Hey, it could be HLT.

  2. #72
    Veteran General
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    You have only seen one guild quest. Maybe that is the pay 20 cannons of the new guild quests. Anywho, did you like the one ones?
    One army. Pretty please.

  3. #73
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    No sure if this is a bug or intended, I am in a guild with 25~30 members, today we got fallen army, which apparently to be a quest for guilds with 36+ members.

    Can anyone confirm this is part of the rework? If so, what is the new number of members for each tier of guild quest?

  4. #74
    Noble Ornias's Avatar
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    I noticed they jacked up the gem cost for instant complete as well. I sent out a guild mail telling my guild to skip any that is too onerous. Considering I can't even cancel them anymore I will not be expecting them to complete VLT's in a day.
    Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity.

  5. #75
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    So they currently have a Valiant little tailor adventure up in the guild market to buy for 3025 guild coins. With the new guild quest you are doing the same adventure in order to get maybe 10% of those coins back at the most, how is this balanced?!?!! Nice math BB.... LOL

  6. #76
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    Guild quest rework?

    I am in a guild with ~30 members(currently exactly 30, usually bounce between 25~33), today we receive fallen army as guild quest, which is a quest for guilds with 36+ members.

    Can anyone confirm this is part of the rework? If so, what is the new number for each guild tier?

    Thanks

  7. #77
    Community Manager BB_Endesmor's Avatar
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    Hello,

    Thank you for the feedback!

    BB_Endesmor

  8. #78
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by runecaster69 View Post
    So they currently have a Valiant little tailor adventure up in the guild market to buy for 3025 guild coins. With the new guild quest you are doing the same adventure in order to get maybe 10% of those coins back at the most, how is this balanced?!?!! Nice math BB.... LOL
    +1 this 'balancing'. Inclusion of VLT (possibly other FT adventures?) in GQ under the new system seems ok in the sense that it will only be around for 24h; skip/gem it if you want, continue the next GQ the next day. Noting however.....

    Quote Originally Posted by Ornias View Post
    I noticed they jacked up the gem cost for instant complete as well [...]
    Yeah, I noticed that as well. Seems unfairly priced.

    However, my biggest issue with the Guild Quests at this moment is that the timer appears to be different for different players (even within the same guild)?! How and what is this timer based upon? Zulu time? In any case, it needs to be synchronized so all players in the same guild know how much time they do have to complete the gq.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  9. #79
    Noble Eriond's Avatar
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    Quote Originally Posted by Eriond View Post
    I like the concept, but if the quests themselves are going to be things that are basically not complete-able in 24 hours (especially for folks who aren't logged in to the game 100% of the time, like building up to and running a woodcutter or something similar, regardless of what else you might be in the middle of), then that doesn't fix things entirely.

    The quests themselves still need a "reasonability" factor applied to them, that is currently lacking and doesn't seem to be addressed with this change in mechanics.
    Well, it went live. The system itself looks good, the quests themselves, still totally unbalanced.

  10. #80
    Community Manager BB_Endesmor's Avatar
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    Thanks guys for letting me know what you think. We will keep that in mind for future iterations of the new Guild Quests.

    BB_Endesmor

    PS: threads merged.
    Last edited by BB_Endesmor; 01-19-16 at 11:37 am. Reason: post-scriptum

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