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Thread: Feedback: Guild Quest Rework

  1. #91
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    Quote Originally Posted by Eriond View Post
    I like the concept, but if the quests themselves are going to be things that are basically not complete-able in 24 hours (especially for folks who aren't logged in to the game 100% of the time, like building up to and running a woodcutter or something similar, regardless of what else you might be in the middle of), then that doesn't fix things entirely.

    The quests themselves still need a "reasonability" factor applied to them, that is currently lacking and doesn't seem to be addressed with this change in mechanics.
    I agree with this one! Someone just got a quest to make a tome for their gq. How fair is that? What if they just started, assuming they had enough manuscripts to make one, making a codex and then got this quest to make a tome? It would take more than 24 hours. Not fair to ask us to make something that takes that long!!!!! That is totally unreasonable!!

  2. #92
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    the new GQ format is good.

    the old guild quests were already bad enough, but these new ones are just over the top rediculous.

    Day 1. not everyone makes dama swords, and Valiant Little Tailor takes 3 days of barracks training
    Day 2. why would i want to move my hunters, or buy a small amount of meat depos? who says i even own hunters? ideally it would just be deerstalkers

    you made a nice update, then ruined it with dumb quests. i cant imagine what you were thinking

  3. #93
    Soldier Ensign_Garak's Avatar
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    I agree with Chunk -- The new quests do not seem balanced at all. The first one I received (which I did not complete) was to produce 100 carriages. The second one (which I might complete) is to produce one Tome and sell 25 Book Fittings. Frankly, I will not always be in a position to "produce" things like this within a 24-hour period, depending upon the specific quest that I pull for that day.

    By the way, does anyone happen to have a link at which all of the new, "reworked" quests are listed? I'd really like to get an idea of what I need to be prepared to do on a day-to-day basis.

  4. #94
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    I missed where in the sneak peek BB was cutting the guild quest completion reward 40%. Oh wait, they 'forgot' to mention that. Yeah, huge nerf there.

    Utterly hate the new GQ system. It plays out completely differently than described. Terrible terrible design and quests. This rework appears to have been done by people with no idea how the game, guild or high level buildings work (incredibly slowly).

    Hugely disappointed in you BB.

  5. #95
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    At this point I think a lot of the flaws we're seeing are just humongous bugs in the system. Though the actual individual quests do appear to be written by someone who doesn't actually play the game.

  6. #96
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    Quote Originally Posted by Ciara_Belle View Post
    it started out w/ a 15 hr countdown today after maint... and at nightly reset (just a min or so ago) - now we - the entire guild - have 4hrs and a random # of minute to complete????
    Unless your timezone/computer settings happen to be the same as the game's setting the timer currently means nothing, it's independent of the actual quest resets.

    Quote Originally Posted by Zami View Post
    Edit: The guild quest appears to still reset at the time it did before, however the timer continues until 2am client time. Please fix.

  7. #97
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  8. #98
    Noble Ornias's Avatar
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    Went to bed 8 hours ago and the 1st GQ was just ending. Get up 8 hours later and I have 22 min to complete the next one, lol. I don't think I can produce 2000 marble in 22 min. Such a fail.
    Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity.

  9. #99
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    Seems the GQ timer is resetting twice a day

  10. #100
    Settlers Guide Evil_J's Avatar
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    resets at 9am gmt for me, same time as dailies reset, also same time as maintenances start

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