Reply to Thread
Page 18 of 23 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 171 to 180 of 227

Thread: Feedback: Guild Quest Rework

  1. #171
    Veteran General
    Join Date
    Oct 2013
    Posts
    891
    World
    Ares


    Why?

    This is as senseless as the Daily quest to upgrade a hunter. I know it is not expensive. I know it is not difficult. But I like how my island is arranged. If I move a hunter then move it back would that complete the task? I will never know.
    One army. Pretty please.

  2. #172
    Noble Eriond's Avatar
    Join Date
    Feb 2012
    Location
    Vale of Aldur
    Posts
    347
    World
    Zeus
    So ... after the latest update, it looks like guild quests roll over at 7pm eastern time in the US, or 4pm west coast? What an odd choice. Why on earth can BB not figure out local time (at least for the SERVER) and thus has to tie everything to GMT?

  3. #173
    Noble Eriond's Avatar
    Join Date
    Feb 2012
    Location
    Vale of Aldur
    Posts
    347
    World
    Zeus
    Quote Originally Posted by SweaterPuppies View Post
    If I move a hunter then move it back would that complete the task? I will never know.
    Well, building a new level 1 hunter and moving it once counts, so...

  4. #174
    Recruit
    Join Date
    Aug 2014
    Location
    CANADA
    Posts
    12
    World
    Ares
    i would like to protest having to pay cannons for guild quest completion

  5. #175
    Veteran General
    Join Date
    Oct 2013
    Posts
    891
    World
    Ares
    Quote Originally Posted by Hadiez View Post
    i would like to protest having to pay cannons for guild quest completion
    I advise doing what I am doing with the quest I just posted. Do not do it. You will get a new one tomorrow.
    One army. Pretty please.

  6. #176
    Mayor Perwyn's Avatar
    Join Date
    Feb 2012
    Location
    The Shire
    Posts
    1,523
    World
    Zeus
    Quote Originally Posted by Eriond View Post
    So ... after the latest update, it looks like guild quests roll over at 7pm eastern time in the US, or 4pm west coast? What an odd choice. Why on earth can BB not figure out local time (at least for the SERVER) and thus has to tie everything to GMT?
    Thanks Eriond for providing me an opportunity to gloat a little.

    I seem to remember back in November one particularly savvy (not to mention devastatingly handsome) poster had this to say :

    Quote Originally Posted by Perwyn View Post
    I have a feeling everyone in favor of a 24 hour time limit is assuming that the 24 hours will start at a time that's convenient for them. Given that most things in this game are driven by GMT +1, that's not a safe assumption.

    We don't know when the GQ's will rollover, but it's probably safe to say that it will be at the exact same moment for everyone on every server, regardless of time zone. A perfect example of this is the ending of the halloween event, and currently the limited offering of the industrial iron mine. The limited offer starts and ends at midnight GMT +1, which is 5 PM central time.
    So let me strain my own arm patting myself on the back and saying.... "looks like I called it".

    Our guild has members mostly in the US and Canada, but we also have single members in Thailand, Vietnam, Australia, the UK and one guy somewhere in the middle east. Since any server and/or guild can have members in any country/timezone worldwide maybe BB's logic is that timezones just don't matter that much so why not do the easy programming of a one time cutoff for everybody based on GMT. Who knows. But I fully expected this to be the way it was ultimately gonna be scheduled.

    This was suggested a few pages back and it has it's merits.

    Quote Originally Posted by TboneX View Post
    ....
    The use of a 24 hour timer itself is debatable. Since it's system run, this means that if the quest requirements are time consuming and a person is not regularly available to access the game early in the quest timer, their chances of participation in this game feature are greatly diminished simply because of time of day and scheduling. While I do like the concept of a system run timer, perhaps this should be a 36 hour timer. This would both ease some of the time crunch for quests to be completed AND provide a more equitable distribution of time access for players around the world.
    Yep,agree, agree, agree. If we're going to be stuck with an odd time of day, then have that odd time be on a 36 hour rotation so that it's more equitable worldwide. This is an excellent idea TboneX.

    And last but not least, addressing a response to my post in November:

    Quote Originally Posted by SweaterPuppies View Post
    You assume wrong Perwyn.
    Yeah?... You still think so?
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  7. #177
    Veteran General
    Join Date
    Oct 2013
    Posts
    891
    World
    Ares
    Quote Originally Posted by Perwyn View Post
    Yeah?... You still think so?
    To the assumption you made? Yes
    One army. Pretty please.

  8. #178
    Recruit
    Join Date
    Apr 2015
    Posts
    5
    World
    Ares
    Guild quests seem to have gone off the deep end. Way to expensive donations, and the time shifting for completion, bad, very bad.

  9. #179
    Mayor Perwyn's Avatar
    Join Date
    Feb 2012
    Location
    The Shire
    Posts
    1,523
    World
    Zeus
    Quote Originally Posted by SweaterPuppies View Post
    To the assumption you made? Yes
    Well then I have no idea what it is you're saying I've assumed wrong. I figured it was to me saying GQ's would be on a GMT + 1 reset schedule, but obviously not. Oh well..... my English, she no so good, I guess.
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  10. #180
    Veteran General
    Join Date
    Oct 2013
    Posts
    891
    World
    Ares
    Quote Originally Posted by Perwyn View Post
    I have a feeling everyone in favor of a 24 hour time limit is assuming that the 24 hours will start at a time that's convenient for them. Given that most things in this game are driven by GMT +1, that's not a safe assumption.
    The way I read it was that I was unaware that members of my guild were in different time zones, some half a world away, and I was unaware of this and how it would affect the completion of a guild quest with a 24 hour time limit. Moving the reset 2 hours earlier has little affect on the guild I am in.

    The biggest problem I see with the level 51+ guild quests are the majority of the ones that I have seen, and other have posted, have us "produce X amount of Y resources." I could be wrong, but I do not recall a single guild quest that asked something like that before. Since there is no mechanic in place to start counting while you are offline this is a giant brick wall. There are also a few crazy new guild quests as well like running Valiant Little Tailor or Young Woodcutter, but crazy guild quests have always been around. If my guild leader wishes to kick me for not using all of those resources for the maximum of 102 guild coins {more likely 30-40} I stand to get, I will not lose sleep over it.

    I like the 24 hour reset. My guild is pretty much dead and I do not pretend to know how it affects more active guilds. I know that we get a lot less guild coins than we used to, so that sucks.
    One army. Pretty please.

Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts