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PVP battles - switching bandits mid battle
During a pvp battle, the bandit troops will sometimes switch unexpectedly. This seems to be intermittent and unpredictable, but happens when the bandit camp has a mix of bandits including dogs. My guess is that the client system assumes one unit type, but updates to a different unit when it syncs up with the server.
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Known for the longest time and will be ignored for a longer time still.
I've only experienced it with bigger/higher tiered maps, usually only camps with Dogs or map bosses.
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Community Manager
Hi, SirSitzalot.
Please submit a ticket with as much information as you can, my colleagues will look into it.
Let me know if you need anything else.
BB_Endesmor
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Settlers Guide
come down to tier 2 and you wont have that problem, cost me expensive these pvp bugs...
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Settler
This is a bug concerning the war dogs. I'm posting this here because nobody cares anyway. Also, this may not be really a bug, it's probably only an illogical component of an totally incoherent system.
Example:
Enemy War dogs is 10HP
My attack troops have 30AP each
There is a camp with 60 war dogs
I set up a marshal with 7 attack bowmen, 7 attack infantry, 7 attack cavalry and some heavy troops.
If I would put 20 troops, only 2 would survive. If I use heavy troops, I will lose 6 for every 10 dogs
So I'm expecting that 7 attack troops are enough to take 20 dogs.
However, NONE of the dogs is killed and I lose all my troops.
I know attack troops are more expensive, and this is not a big difference. It's just a matter of principles. This is to show that the expedition mode is flawed but they won't fix it because nobody is playing anyway.
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