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Thread: PVP battles - switching bandits mid battle

  1. #1
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    PVP battles - switching bandits mid battle

    During a pvp battle, the bandit troops will sometimes switch unexpectedly. This seems to be intermittent and unpredictable, but happens when the bandit camp has a mix of bandits including dogs. My guess is that the client system assumes one unit type, but updates to a different unit when it syncs up with the server.

  2. #2
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    Known for the longest time and will be ignored for a longer time still.

    I've only experienced it with bigger/higher tiered maps, usually only camps with Dogs or map bosses.

  3. #3
    Community Manager BB_Endesmor's Avatar
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    Hi, SirSitzalot.

    Please submit a ticket with as much information as you can, my colleagues will look into it.
    Let me know if you need anything else.

    BB_Endesmor

  4. #4
    Settlers Guide Evil_J's Avatar
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    come down to tier 2 and you wont have that problem, cost me expensive these pvp bugs...

  5. #5
    Settler kzar's Avatar
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    This is a bug concerning the war dogs. I'm posting this here because nobody cares anyway. Also, this may not be really a bug, it's probably only an illogical component of an totally incoherent system.

    Example:
    Enemy War dogs is 10HP
    My attack troops have 30AP each
    There is a camp with 60 war dogs
    I set up a marshal with 7 attack bowmen, 7 attack infantry, 7 attack cavalry and some heavy troops.
    If I would put 20 troops, only 2 would survive. If I use heavy troops, I will lose 6 for every 10 dogs
    So I'm expecting that 7 attack troops are enough to take 20 dogs.
    However, NONE of the dogs is killed and I lose all my troops.

    I know attack troops are more expensive, and this is not a big difference. It's just a matter of principles. This is to show that the expedition mode is flawed but they won't fix it because nobody is playing anyway.
    Whence comest thou?

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