19th of January 2016
Dear Settlers,
Please leave your comments about the Changelog for January 19, 2016 in this thread.
Happy commenting!
BB_Endesmor
19th of January 2016
Dear Settlers,
Please leave your comments about the Changelog for January 19, 2016 in this thread.
Happy commenting!
BB_Endesmor
Last edited by mod_Magenta; 01-19-16 at 08:17 pm.
Community Manager
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Endesmor, can we get some more details on what exactly this means and which adventures are impacted?Adventure: Landing zones are adjusted in several adventures to allow generals to be used properly
I know in several adventures the quartermaster would block the marching paths for other generals, or would land partially over water making them unmoveable and in some of the new 1001 Nights adventures the other generals would be blocked by the scenery and all you could do is send them home and try again.
One army. Pretty please.
What about the Weapons Boost buff?Buff: "Damascene Hammer" now works on Platinum Weaponsmiths
lol, Yes. Like the Great Nerfing of Fall 2014 when they informed us that they were removing weapons and minor tweaks to the loot of a few adventures.... and then they effectively take the FM out of the loot of Invasion of the Nords. So, those with any Nords2 in Star got SOL. Been there done that.
“Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
J. R. R. Tolkien
Hello,
The affected adventures are Surprise Attack, The Heroic Little Tailor, Old Friends, Secluded Experiments, Pirates, Wild Mary, Stolen Sleigh, Old Ruins. The details are difficult to explain as the changes affect the distinct landing zones in a different manner, but the overall usability has been improved. Some landing zones were too close to each other or would overlap other map elements, causing some issues with generals, as SweaterPuppies said.
BB_Endesmor
PS: Thanks Eriond for creating the feedback thread. I edited the changelog and invited everyone to leave feedback here.
Last edited by BB_Endesmor; 01-13-16 at 09:40 am. Reason: postscriptum
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