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Thread: Feedback: Changelog 02/23/16

  1. #11
    Community Manager BB_Endesmor's Avatar
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    Hello,

    I would like to inform everyone that the update has been rescheduled to 2/23.
    I have renamed the thread accordingly. The changelog will be reviewed before the update.

    BB_Endesmor

  2. #12
    Settler
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    Wait a sec, you mentioned in the changelog that you are adding the number of building licenses a building uses. Does that mean you are going to introduce buildings that use multiple licenses? A 2 floor building? That takes 2 settlers to run but produces resources twice as fast?

  3. #13
    Community Manager BB_Endesmor's Avatar
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    Quote Originally Posted by binderberger View Post
    Wait a sec, you mentioned in the changelog that you are adding the number of building licenses a building uses. Does that mean you are going to introduce buildings that use multiple licenses? A 2 floor building? That takes 2 settlers to run but produces resources twice as fast?
    Hello,

    We only added the tooltip so you can see if a building uses a license or not.

    BB_Endesmor

  4. #14
    Mayor
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    the BL tool tip is kind of a waste. since there are only a few things from build menu that don't require one........

  5. #15
    Soldier Vanessa's Avatar
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    Building: Map elements cannot be removed by placing decoration buildings anymore

    Why? Anything that takes building space away from us, I vote no!

  6. #16
    Noble Eriond's Avatar
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    Building: Map elements cannot be removed by placing decoration buildings anymore

    I'm trying to imagine this development prioritization meeting.

    "Hey, we have a giant list of things that have been suggested by players for years that would improve the playability of the game, what should we work on for February?"

    "Well, it's not on any of those lists, but let's kill the 'shrub trick' and hope it doesn't nerf the game like it did the last time we tried."

    "Ooh, good idea. Priority 1."

    ???????????????????????????

  7. #17
    Noble CoffeeCat's Avatar
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    Quote Originally Posted by Eriond View Post
    Building: Map elements cannot be removed by placing decoration buildings anymore

    I'm trying to imagine this development prioritization meeting.

    "Hey, we have a giant list of things that have been suggested by players for years that would improve the playability of the game, what should we work on for February?"

    "Well, it's not on any of those lists, but let's kill the 'shrub trick' and hope it doesn't nerf the game like it did the last time we tried."

    "Ooh, good idea. Priority 1."

    ???????????????????????????
    +1
    Love it.

  8. #18
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Eriond View Post
    Building: Map elements cannot be removed by placing decoration buildings anymore

    I'm trying to imagine this development prioritization meeting.

    "Hey, we have a giant list of things that have been suggested by players for years that would improve the playability of the game, what should we work on for February?"
    [...]
    Yeah, not sure how/why to implement this made such a important thing either... This feature alone has just frozen me from moving/upgrading anything on my island now. What is not a functioning farm pod or weapons factory when moved might not leave the configuration I expected/wanted/planned. I'm actually frightened to 'improve' my island. Argh... looks like I can dump those iFarms/iWM I planned on using. This bites. Almost topping the nerfing of FM in Invasion of the Nords. Thanks.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  9. #19
    Noble Ornias's Avatar
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    Quote Originally Posted by Eriond View Post
    Building: Map elements cannot be removed by placing decoration buildings anymore

    I'm trying to imagine this development prioritization meeting.

    "Hey, we have a giant list of things that have been suggested by players for years that would improve the playability of the game, what should we work on for February?"

    "Well, it's not on any of those lists, but let's kill the 'shrub trick' and hope it doesn't nerf the game like it did the last time we tried."

    "Ooh, good idea. Priority 1."

    ???????????????????????????
    You forget the important part of that "meeting". Hey staff, remember that explosive thing we made to destroy mountains and not open up any new spaces? Well.....lets sell a brush remover as well!
    Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity.

  10. #20
    Noble Droidhak's Avatar
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    Question for you, BB: Why has the downtime been changed from the previous weekly ones, especially when only a day's notice is given? This new time screws up my daily buffing schedule, and I can't put steaks on my buildings to cover the extra time a day earlier because the notice about the downtime hadn't been released yet. It really would be nice if a day-and-a-half's notice or more was given so that we can plan accordingly a day before the maintenance. Thanks much! Looking forward to the new UIs.

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