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Thread: Archipelago Bug

  1. #1
    Settler
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    Archipelago Bug

    Third section of the archipelago, if you count the gem one as number 1....

    The only thing that will use this storehouse is the Industrial Gold Mine. All the recyclers next to it choose to take a longer route to a storehouse further away. This has always been like this, even before they "fixed" the storehouse locations.
    Attached Images

  2. #2
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    Until recently you could put island storehouses in places you could not put any other building. If you demolish that storehouse you will find you are no longer allowed to put it there. Sometimes in these "bad" building spots the terrain blocks the walking path and you get stuff like this.
    One army. Pretty please.

  3. #3
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    the terrain blocks the walking path and you get stuff like this.
    Very this. The swamp area is blocking the southern path, while north is blocked due to overlap.

  4. #4
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    Quote Originally Posted by Ceruhe View Post
    Very this. The swamp area is blocking the southern path, while north is blocked due to overlap.
    They wouldn't use that storehouse even before I had a mine placed there. Guess I'll just keep living with it.

  5. #5
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    They wouldn't use that storehouse even before I had a mine placed there. Guess I'll just keep living with it.
    Possibly, your screen is too focused for me to tell where your next storehouse is, it may just be closer at that stage, even if the goldmine is done, they will have an additional 6 flags or so to travel, which could just mean it's farther away again.
    But since that storehouse isn't blocking a real buildspot (save the licenses but I don't think that's one of your worries), we can just let it be a personal storehouse for that scrubby mine lol

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