Creating this thread to consolidate the few guides I have hobbled together, so they are in one place. I normally only generate guides that Evil_J is not currenty updating.
My guides utilize the Evil_J standard of adventure guides, namely:
- Unless specified otherwise, all blocks use Wino (Tavern) Generals.
- Unless specified otherwise, all blocks and attacks are sent in quick succession, and not on 'drum roll'.
- Unless specified otherwise, all sacrifice attacks utilize 'Fast' generals (BHG, Grimm, Drak, MoD, MMA, Vet, Bighelmet, Log, Major)
- When calculating fodder for the attacks, you may find I have 2-3 more troops than the various sims may indicate are necessary; I plan my attacks so there is no calculable loss of 'bottom-row' troops. I generally use 88k iterations when calculating.
- Though I take full responsibility for knowing the guides work as intended and for their publication to this thread; I do NOT take full credit for all of the troop assignments, pathing, starting positions of these guides as many in our guild (past and present) have helped provide information to make it possible, including, but not limited to: Evil_J, KingHomer, Nomahalamama and s-s-s-w.
Super Fast Tikki - 3xMoD/2xMMA/1xDrak Required.
Faster Tikki - 2xMoD/MMA Required.
Fast General Tikki Guide (The Original) - Requires minimul of 1x MoD/1xMMA/1xMajor
RB Fast Guide (Incorporates moved WT2 Configuration)
Current working guide library.
Suggestions, comments and berating is always accepted and even encouraged.
Happy adventuring! More to come: MoD only (Fast) IOTP using blocking and no Winos...