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Thread: Friendly Advice of the Day

  1. #21
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    From the upcoming change log. "Adventure: Camps with 0 units are now defeated"

    I have a nagging suspicion this is going to affect blocks. Guess we will see.
    One army. Pretty please.

  2. #22
    Mayor Raubhautz's Avatar
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    Nah, they would not do anything like that.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  3. #23
    Settler Pteris's Avatar
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    It seems to me that there has been a marked decrease in the amount of and number of participants in these Forum discussions... Is it that people just don't care, feel that their input is ignored, have observed that information sharing is being utilized for nefarious purposes by BB, all of the above; or perhaps something else?

    At any rate I personally feel that it's a shame when anyone in our community feels like they cannot have open discussions for fear of censorship (including self-censorship), or misappropriation of their information and ideas. Such an environment is liable to "kill the goose that lays the golden eggs!"

    And I, for one, am growing increasing unhappy with: the way things seem to be turning out for all of the above posts and excellent reasons given; with the impacts on lower level players; with an arcane support system that automatically assumes problems are fixed; with the lack of direct in-game two-way support communications; and with the lack of proper testing of Game Updates that introduce even more bugs for all of us to suffer with!

    If BB continues to discourage new players; continues to increase the burden on a player's ability to level; and spoils the chances of actually having fun playing this game including all of the content like adventures, expeditions, scenarios, etc. -- the end result will be an inescapable and foregone conclusion towards a self-fulfilling prophesy of deliberate sabotage...


    P.S. Whoever designed Treasure of Knowledge (ToK) adventure should be locked in a room and forced to complete 1,000 of them before letting them out or anywhere near the design platform again! Please do not spoil enjoyable aspects of game content in a similar fashion (there is a real difference between challenging and suffering through) with the next Game Updates...

  4. #24
    Mayor Wimpy's Avatar
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    Your reasons for the decline in forum use are no doubt correct. Let me add one that I think is the major reason for the decline. Reduced number of players. I think there has been a substantial reduction of players over the last 2 years.

  5. #25
    Settler Pteris's Avatar
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    SweaterPuppies I think your link is pointed to the wrong Change Log... Try this: [ http://forum.thesettlersonline.net/t...gelog-04-12-16 ]

  6. #26
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    Quote Originally Posted by SweaterPuppies View Post
    From the upcoming change log. "Adventure: Camps with 0 units are now defeated"

    I have a nagging suspicion this is going to affect blocks. Guess we will see.
    I think they are referring to when you and the camp both end the round with 0 troops left, the camp would still be there empty, and you are required to attack it again to really defeat it.

  7. #27
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    Quote Originally Posted by Raubhautz View Post
    Nah, they would not do anything like that.
    I don't know about that. Next Dev Blog coming in the with the next week or two:

    Details about blocking grid changes
    Blocking before and after recent map changes


    They've always openly hated blocking. Maybe they finally found a way to stop us from doing it. Then again, stopping the blocking will kill the game almost immediately. I barely play adventures as it is. (I primarily do expeditions in an attempt to get to lvl 30 at some point now; Adventures are largely tedious to me now.) They get rid of blocking for adventures, and I (and many others) won't play any map at all. None are even remotely worth killing every camp.

  8. #28
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    Quote Originally Posted by Koshko View Post
    I don't know about that. Next Dev Blog coming in the with the next week or two:

    Details about blocking grid changes
    Blocking before and after recent map changes


    They've always openly hated blocking. Maybe they finally found a way to stop us from doing it. Then again, stopping the blocking will kill the game almost immediately. I barely play adventures as it is. (I primarily do expeditions in an attempt to get to lvl 30 at some point now; Adventures are largely tedious to me now.) They get rid of blocking for adventures, and I (and many others) won't play any map at all. None are even remotely worth killing every camp.
    That is a different kind of blocking. What they are referring to there is the blocks where buildings can be placed.
    One army. Pretty please.

  9. #29
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    Quote Originally Posted by Koshko View Post
    I think they are referring to when you and the camp both end the round with 0 troops left, the camp would still be there empty, and you are required to attack it again to really defeat it.
    This is how I interpret it, though I've only had it happen to me once on the archipelago.

    I'm not sure I'd want to bother adventuring without blocking.

  10. #30
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Perwyn View Post
    [...] At least nobody can claim the developers aren't reading the forums. [...]


    True, sadly, they continue to not reply; except by punishing us in the game.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

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