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Thread: Feedback: Changelog 04/13/2016

  1. #1
    Community Manager BB_Sarrunah's Avatar
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    Feedback: Changelog 04/13/2016

    Dear Settlers,

    Please leave your feedback about the latest changelog in this thread.

    Best regards,
    BB_Sarrunah
    Last edited by mod_Magenta; 04-12-16 at 04:48 am.

  2. #2
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    What is bottled innocence?

    What does "UI: Guild quest progress is no longer displayed in the Quest Book Adventure window." mean?

    Does this {UI: It is now possible to visit a started adventure from the PvP Defense Mode} mean we get to watch people destroy our puny defenses now?
    One army. Pretty please.

  3. #3
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    "Adventure: Camps in More Secluded Experiments have been rearranged for extra challenge."

    What.. Never ever had a chance to play this adv (so hard to get), and you already made it more challenging, turning all current guides (for this adv) to dust once again.
    Did BB feel like players were still getting nukes too easy? I really hope not.

  4. #4
    Settler Pteris's Avatar
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    If the reason for the previous change was accumulating map errors; and future unannounced features (whatever that means) and the proposed solution is to have a free move day; it still begs the question of exactly how many building spaces we have lost and where are they located...?

    See: [ http://forum.thesettlersonline.net/t...t-usable-space) ]

    Please give us an option to free move to a clean map without errors with at least the same amount of building spaces available.

    How about making this available to anyone for a reasonable amount of time like several days to week or more to accommodate work schedules, etc. and not limiting it to a specific calendar time so that an inactive player returning to the game will not miss out on the error free map or free move opportunity?

    Perhaps you could also highlight the problems on the old map so that we do not duplicate tactical errors on the new map...?

    Absent something like this please at least provide a temporary island to move buildings to while we rearrange our home islands.

    People with full home islands and/or substantial investments in upgrades like level 6 storehouses (that normally cannot be moved -- please make them movable) will be reluctant to do anything without a clear solution that demonstrably does not make things worse...

    Destroying a bunch of level 6 buildings and/or storehouses to eliminate map errors that are no fault of our own is unacceptable!

    Bottom line is that we all need: error free maps, equal number of building spaces, and BB to stop making things worse by not testing the full impacts of their Game Updates before implementation...

  5. #5
    Veteran General
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    So in one week, instead of having like 10 total players actually playing Secluded Experiments, now we will officially have No players ever playing the map. Can we change a couple of high level quests to reflect the fact that no one will be touching that map with a 10 ft pole?

    Also, will this render Nords as worthless as about 90% of the other maps now? I need to know for trading purposes.

  6. #6
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    I agree with Pteris, make all storehouses movable!!

  7. #7
    Settlers Guide Evil_J's Avatar
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    Adventure: Defence areas are removed for boss camps on The Nords, Invasion of the Nords, Surprise Attacks and Arctic Explosion.
    Adventure: Camps in More Secluded Experiments have been rearranged for extra challenge.
    screwing up guides again, thanks
    why bother changing whats not broken, instead of fixing what is? some things are not for out understandment

  8. #8
    Settler Pteris's Avatar
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    As far as "Adventure: Camps in More Secluded Experiments have been rearranged for extra challenge."

    Really? This is what the developers are spending their time on?

    DO they even realize that Secluded Experiments (SE) drop rate for More Secluded Experiments (MSE) adventure is 1.5%?

    That means you are more likely to get an Angel Gate which has a drop rate of 2%!

    Of all the things that are desperately needed to improve this game were going to see MSE made harder first! Absolutely incredible... Astounding in fact! LOL

  9. #9
    Mayor Moonlime's Avatar
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    Quote Originally Posted by Evil_J View Post
    screwing up guides again, thanks
    why bother changing whats not broken, instead of fixing what is? some things are not for out understandment
    LOL, can you get back to more important matters like creating a she Major General to defeat the Ali Babas?

    On another note, thanks for re-sizing of the Quartermaster that should've never have been allowed to be so large in the first place.
    Still around from time to time.

  10. #10
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    Quote Originally Posted by alice007 View Post
    "Adventure: Camps in More Secluded Experiments have been rearranged for extra challenge."

    What.. Never ever had a chance to play this adv (so hard to get), and you already made it more challenging, turning all current guides (for this adv) to dust once again.
    Did BB feel like players were still getting nukes too easy? I really hope not.
    Adventure: Defence areas are removed for boss camps on The Nords, Invasion of the Nords, Surprise Attacks and Arctic Explosion.
    Adventure: Camps in More Secluded Experiments have been rearranged for extra challenge.

    Like others mentioned, this is also a big change... Really.. This was a special about Nords and all above similar adventures..
    Its feels like changing their core and differentiating feature...
    Why? Because some players may have 5 MMAs, and they come up with more efficient ways to play these adventures?
    That is sad.. Almost as if, players should not publically share their good findings.. because once BB learns of them, they'd go to any extreme to make sure it is short lived and completely ruined in the process.

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