Instead of messing around with existing adventures that are working (if it works don't fix it) why not just come up with some new ones in those same difficulty ranges?
I agree with Alice, it's so very sad that every time somebody finds something that makes completing an adventure easy and shares it on the forums, BB pounces and has to change it. Or in the case of Island of the Pirates make it very hard to get anymore. Who's getting hurt by someone being able to easily complete an adventure anyway? What revenues are lost? What advantage is gained over other players in a game where you're not playing against other players in the first place?
In the case of being able to use a few nukes to finish DB and get a witch tower, well OK, I can see that. But then again, there should be somebody on BB's staff who's job it is to play the game all day and go "what happens if I do this?" It's called testing. (Please don't get me started about the test server!)
I've known coders in my past professional life who wrote a bunch of code, fired it up and if it didn't crash figured it worked. Then they'd take it live and cause an abysmal mess and someone, usually me, would have to come in behind it, clean up the mess, and fix the bad code. This seems to be how BB has operated for years now. Where I worked, we documented all these occurrences and honed our staff down to people who actually were competent at their jobs. End of problems or at least a major reduction in ones that are preventable by good programming methods and habits, which includes extensive testing prior to release.
I've got to give credit where credit's due and say I was pleasantly surprised when the expansion upgrade went as smoothly as it did. I was bracing myself for a wild ride with that one, and it went very well overall. It's the small stuff that is wearing people down around here. And the small stuff is easily minimized by <1>giving it the same "weight" as the big stuff, <2>by using proper testing methods and <3> by not fixing what isn't broken. ~Finis~


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