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Thread: Feedback: Changelog 04/13/2016

  1. #21
    Recruit
    Join Date
    Feb 2015
    Posts
    5
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    Ares
    First, I've said this on the test server forums, but I want to say it again here. The amount of space lost in the map change is just unacceptable. I've tested the 'fixed' version on the test server and I am still out ~8 spots for MagRes that should fit. Meaning that I can place 4-6 Nobles in the same space, but I can't place the MagRes. With the Elite troop requirements it just makes keep up 2 armies (or 3 if you pvp) far harder than I think they intend. With the recruitment times on Elites switching between Regular Troops and Elite Troops can take a week of nothing. That just makes the game so boring.

    I really hope that this is just a band-aid temporary solution while the map is actually fixed so that buildings, namely MagRes, fit where they should and use to fit. And I hope that a real fix is deployed this summer and not next year or some crazy amount of time.

    The map change is the single most frustrating change in the game since I've been playing.

    Second, I agree with many people, |sarcasm| it's nice to see that BB is fixing things that no one asked for |sarcasm|. Here's a great list of things many players would like http://forum.thesettlersonline.com/t...Needful-Things. So many great suggestions that would make the game significantly more enjoyable to play.

    That's my 0.02

    Oko

  2. #22
    Recruit
    Join Date
    Mar 2013
    Posts
    12
    World
    Ares
    Here is some feedback. How about you take 2 extra minutes and cluster these user logs accordingly for next time... you can even use Excel and sort it by either Z to A, A to Z:

    *****************************************

    Adventure: A camp on Ali Baba and the Treasure of Wisdom is no longer empty.
    Adventure: Camps in More Secluded Experiments have been rearranged for extra challenge.
    Adventure: Camps with 0 units are now defeated
    Adventure: Defence areas are removed for boss camps on The Nords, Invasion of the Nords, Surprise Attacks and Arctic Explosion.
    Adventure: Landing spots for generals are adjusted for Invasion of the Nords, Aladdin and the Oil Lamp, Ali Baba and the Treasure of Knowledge, Sinbad and the Besieged City, Aladdin and the Beautiful Princess and Ali Baba and the Second Thief
    Adventure: Started adventures are correctly removed from the Star Menu.
    Adventure: The "Collect all" quest counter in Riches of the Mountain now works as intended
    Alerts (avatar message and sound) are present again when an adventure is started
    Building: The Football Tournament Trophy from past soccer events is tradeable again.
    Building: The Settlers HQ can no longer be moved in order to prevent Locked Zones and building loss
    Chat: Correct tooltip is displayed for Level 5 chat unlock
    Help: Chat information is updated in the Help Window Archive
    Expeditions: Building spots no longer disappear on PvP maps
    Shop: (Buff) Bottled Innocence and Improved Butcher are available in shop.
    Specialist: Quartermaster General garrison is resized and can now be placed on regular landing spots.
    Specialist: Sturdy Shovel now awards the correct amount of resources for Long treasure searches
    TO: Fur, Magic Stone and Sacred Stone are no longer displayed in the Trade Office.
    TO: Icons are added for Military Event items
    TO: Repeating the same trade now works as intended
    UI: Adventure chat colors are adjusted to make names visible
    UI: Applying Wedding Cake buff now displays custom notification
    UI: Decorations can be placed near deposits again
    UI: Guild quest progress is no longer displayed in the Quest Book Adventure window.
    UI: It is now possible to visit a started adventure from the PvP Defense Mode
    UI: Lock Countdown message can no longer be edited by players.
    UI: Loot from Mystery Boxes is now displayed as flying to Star Menu
    UI: Text in the Event Info window no longer gets truncated.
    UI: Text is adjusted in the pop-up displayed when demolishing Gem Pit

  3. #23
    Noble Eriond's Avatar
    Join Date
    Feb 2012
    Location
    Vale of Aldur
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    347
    World
    Zeus
    Quote Originally Posted by XDusterX View Post
    Here is some feedback. How about you take 2 extra minutes and cluster these user logs accordingly for next time... you can even use Excel and sort it by either Z to A, A to Z
    Great suggestion!

  4. #24
    Mayor Wimpy's Avatar
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    Jul 2011
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    Dallas Texas
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    World
    Zeus
    "2 shay"

  5. #25
    Veteran General
    Join Date
    Feb 2012
    Posts
    668
    World
    Zeus
    So can anyone let me tag along for a single Secluded Experiments so I can finish a quest? You can have pretty much all of the experience. I can just kill a single camp at the beginning. The adventure is way too long for me, and the one time I tried it, I immediately quit it after failing an attack because it wouldn't have gotten me the quest.

  6. #26
    Veteran General
    Join Date
    Feb 2012
    Posts
    668
    World
    Zeus
    Update delayed? So will it occur next week then?

  7. #27
    Settler
    Join Date
    Sep 2012
    Posts
    124
    World
    Ares
    So these changes they are making on adventures is because of so many MMA's some players have?

    So for the few players that have 5 MMA's which is what, 1% of the Settler's population? The other 99% who have less than 5 or none at all are going to be punished for it?

    If BB doesn't like how MMS'a have changed existing adventures put a limit on how many MMA's a single player can have, make new adventures that are more challenging for multi MMA's even. If BB hasn't made it so MR can fit in the areas they should be, like other players got they better!

    Yet more reasons NOT to buy more gems!

    Is BB really trying to make older players leave the game and spend their money elsewhere? Do you really think pushing older players out will solve all your problems in the game that should be fix instead of "fixing" **** that wasn't broken? All BB is doing is getting a bad name because players will give it a bad review if you push them out by making it undesirable to play and more of a headache than it's worth. Players come here to relax and have fun, take that away how do you plan to keep players here funding your game and your job?

  8. #28
    Mayor
    Join Date
    Jun 2012
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    2,904
    World
    Zeus
    funny on how they ask us for feedback on stuff like this but mostly ignore what we tell them.

  9. #29
    Mayor Raubhautz's Avatar
    Join Date
    Aug 2013
    Location
    Comporellon
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    2,150
    World
    Zeus
    Quote Originally Posted by Troll-Phu View Post
    funny on how they ask us for feedback on stuff like this but mostly ignore what we tell them.
    Mostly?!

    I see occasional responses on technical problems, and NO responses on suggestions...
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  10. #30
    LoLex
    Guest
    "Move Building" Event - What's the point of this if we can't move storehouses??? I mean, seriously, all buildings are placed around those key buildings. Also the imp storehouses got some weird spacing now, seems you can place them on 1x1 or trees and collectibles grow inside of those.

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