Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 29

Thread: Feedback: Building Spaces

  1. #11
    Settler Aqua-Dog's Avatar
    Join Date
    Mar 2013
    Location
    Atlantis
    Posts
    216
    World
    Zeus
    the 'problem buildings' are a little bit concerning... Should I just move every building I have just to make sure?.. :\
    Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read. -Groucho Marx
    lol gotta love it

  2. #12
    Recruit
    Join Date
    Nov 2012
    Posts
    20
    World
    Ares
    More time and more tools needed.
    Which of my buildings are/might be a problem? A floating indicator over such would be a HUGE help.

    More time for free moves.
    I'm doing what I can, but this is a very busy time at work for me. Please extend the Free Moves option, or at least let me pick when the duration starts so that I can plan accordingly.

    How about a better way of getting rid of old roads?
    Do you realize how annoying it is to go around with a pair of tweezers to clean your rug? For this sort of need I would LOVE a "nuke 'em all" button. That way I could be sure that the space that's not letting me build has an actual reason, not just a scrap of old road hidden under some pointless terrain graphic.

    While we're at it, a better way to see where we can build.
    Toggle on "Show places you can place buildings" and leave it on. Currently I have to endlessly cycle back and forth between Move Buildings and Draw Roads to try and figure out where stuff can be placed. It seems pointlessly annoying.


    One of the earlier replies suggested a zone wide buff (that cost a fish) that lasted 5 or 15 minutes. I very much second that idea, and expand it to my other requests.

    Thank you for your attention,
    ~ Kirk

  3. #13
    Mayor
    Join Date
    Oct 2013
    Posts
    1,501
    World
    Ares
    I would like a way to know what's a problem as well. I don't really want to move anything, and I'm certainly not planning to move everything and destroying all of my level 6 storehouses just because one or two buildings may or may not be an issue.

  4. #14
    Mayor
    Join Date
    Jun 2012
    Posts
    2,904
    World
    Zeus
    Quote Originally Posted by Gwalben View Post
    I would like a way to know what's a problem as well. I don't really want to move anything, and I'm certainly not planning to move everything and destroying all of my level 6 storehouses just because one or two buildings may or may not be an issue.
    Exactamundo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  5. #15
    Mayor Perwyn's Avatar
    Join Date
    Feb 2012
    Location
    The Shire
    Posts
    1,523
    World
    Zeus
    Quote Originally Posted by keiranhalcyon31 View Post
    Ideally, create a zone buff that highlights the troublesome buildings, and sell it in the shop for the price of one fish.
    Excellent idea!! The buff could set the problem buildings on fire! LOL
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  6. #16
    Settler
    Join Date
    Apr 2014
    Posts
    239
    World
    Ares
    Quote Originally Posted by Perwyn View Post
    Excellent idea!! The buff could set the problem buildings on fire! LOL
    Why does it even have to be a player activated buff?

    Why not just TURN IT ON FOR EVERY ISLAND AUTOMATICALLY?

    Most people will fix it if they know they have a building that's a problem.

  7. #17
    Recruit
    Join Date
    Mar 2015
    Location
    Austin, TX
    Posts
    30
    World
    Zeus
    Why, in the name of ping pong, are we seeing the silly confirmation message for these free moves? Yes, I know it's free, nada, zippo, zilch...so shut off the confirmation screens and save a little on the server load. There is no confirmation for the Mag Residences or the Pirate Residences so there must be a way to accomplish this.

  8. #18
    Recruit
    Join Date
    Apr 2016
    Posts
    5
    World
    Zeus
    i do have a question, please - why can't i move or delete storehouses? i would prefer to move them, but i can't do either action.

  9. #19
    Mayor Wimpy's Avatar
    Join Date
    Jul 2011
    Location
    Dallas Texas
    Posts
    3,934
    World
    Zeus
    Quote Originally Posted by velveeta View Post
    i do have a question, please - why can't i move or delete storehouses? i would prefer to move them, but i can't do either action.
    You are not alone. We are all in the same boat.

  10. #20
    Noble
    Join Date
    Jul 2013
    Posts
    304
    World
    Ares
    So basically there are "some instances" where buildings were placed incorrectly but we don't know (majority of us at least) which ones. I understand this "play and find it for yourself" attitude BB been showing toward us since the beginning, but this might be an actual issue that we could use a hint from BB.

    Why not, as others players suggested, highlight the incorrectly placed buildings on our maps (if we have any)? My island is filled with stuff I don't have time to sit for hours and "guess" if any of my buildings are placed in a wrong spot. Astonishing. After 5 years you guys (BB) always seem to come up half way on everything.

    Stop counting on players doing your job, posting screenshots of "discoveries" of incorrectly placed buildings and find a way to show it on our maps. Not like we cheated, you changed the placement rules! And now you expect us to find out the wrong spots? Only in MMO's ...

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts