Here's a way to know in advance if your final block/attack is going to be successful.
Part of the difficulty comes from the dreaded dancing horse:
This shows up whenever there's some delay in communicating with the server. 99% of the time, it's no problem. Attacks are sent with the exact same timing as they were launched and everything goes smoothly. But in the other 1% of cases, this timing goes haywire and the results can be disastrous.
Here's the setup:
Normally these 3 generals are launched in sequence: bravo (1r tavern), wait for drums to end, then azz (1r MMA), then quickly launch MG (126r 1e 5c 138XB). It should be impossible for azz to reach the danger zone prior to bravo, the blocker, hitting the camp. Also, if this timing is followed, then it should be impossible for the 1r suicide block to finish before both azz and MG cross the danger zone. But if the dancing horse shows up, then all this timing can be lost.
Here's how to check that the timing is correct. When bravo starts walking, pay attention to his path.
- If azz starts walking before bravo makes a turn, retreat! Azz will get intercepted before bravo hits the camp.
- If MG isn't walking by the time bravo passes the torches and turns toward the tower, retreat! Bravo will complete his attack before MG crosses the danger zone and MG will be intercepted.
The bottom line: both attackers must start walking while the 1r suicide block is in the green area