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Thread: Feedback: Dev Blog - Treasure Search

  1. #1
    Community Manager BB_Sarrunah's Avatar
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    Feedback: Dev Blog - Treasure Search

    Dear Settlers,

    Please feel free to leave your feedback about the recent Dev Blog: Treasure Searches in this thread.

    Happy Settling,
    BB_Sarrunah
    Last edited by mod_Magenta; 04-29-16 at 08:18 am.

  2. #2
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    Dev Blog Treasure Search

    Im a bit confused by your explanation. In the chart next to the purple event duration box, I do not see a removal phase box.
    By your reasoning if the event is a global condition so is the removal phase should also be a global condition.
    When rolling the loot table during the removal phase, I dont understand why you cant check to see if the explorers were sent out during the removal phase and if not then add the event resources to the loot drops table.

  3. #3
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    The explanation made perfect sense to me. I am very happy to see that individuals within the game system are willing to try to explain what is happening and why to the players. Understanding why something occurs and why it is hard to stop it from occurring makes me feel like I am not being singled out or left out in some way that is different for other players. Thank you so much for making the effort to make how the game works clear to the players.

  4. #4
    Mayor Perwyn's Avatar
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    I think this explanation was very well done and easy to understand. This is the second Dev Blog that's been geared at helping players better understand the workings of the game rather than "hey, new shiny stuff". I hope these continue. Thanks BB_Alex for putting your time into this.
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  5. #5
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    Agreed... was very happy to read it..
    Now only if BB would publish complete and accurate Battle Mechanics and Data
    And also the loot tables, so that we don't have to guess them

    Or.. just show me the code.. That will be the last thing I'd ask, and I'd be happy to read.. lol

  6. #6
    Mayor Wimpy's Avatar
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    After reading this Dev Blog I came up with a question. When the island is shut down do the buffs still produce? The answer is NO. Any buffs working when your island is shut down because you are off line, DO NOT produce. They are wasted. I don't know what others might think of this but as a long term player I think it stinks.

    W

  7. #7
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    I would agree that if the buffs that were on your island did not work while you were in the inactive state, then it would stink. However, from what I have experienced in game, this is not the case. From the blog, the portion concerning the status events is:
    When logging in again, certain time related things are being handled as if the time was simply "fast-forwarded".
    It is the certain things that is part of why this is not the case. The event information is a zone-wide status, which is likely a boolean variable. When the event ends, the variable is reset for the entire zone; it is not saved as part of the island. On the other hand, the specific building buff information is obviously stored for each individual building. If it was not stored, then it would not be possible for the timers of the buff to be correct when you log in. This would require three variables to be stored: the type of buff, the multiplier, and the time remaining. It is possible that there is a look-up for the buff type, to determine the multiplier, requiring only 2 variables. Regardless, the buff information for the individual buildings is obviously stored as part of the save process.

    The other half of the question is what happens with the fast forward phase after the island goes inactive. If the buff is still active, there is no reason to think that the game would not calculate the resources gain using the buff multiplier. Obviously the game does take effects into account when loading, as in the explorer case, those people logging in during the event got eggs. The questionable case is if the buff ran out while the island was in inactive mode. That is a question of coding, as the information about the buff running out is available when the system loads. Ultimately, this would have to be tested, but one would think that after several years of playing, someone would have noticed that their buffs stopped working while they were offline.

  8. #8
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Aurboth View Post
    [...] one would think that after several years of playing, someone would have noticed that their buffs stopped working while they were offline.
    LOL! Well, having seen the way that the 'sheeple' in this country (USA) vote/reelect their Presidents (and the rest of their political retinue, I am not so sure about that last statement!
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  9. #9
    Mayor Wimpy's Avatar
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    BB has unconfused me. See the following from Support. This follows a message from Support that told me they didn't run when island shut down. BB can be very confusing especially to an old guy like me.
    Last edited by mod_Magenta; 05-02-16 at 02:25 pm. Reason: Customer Service letters may not be posted in the forums.

  10. #10
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    wouldn't it just be easier to say "once an event is deactivated NO more event resources will be found, to include on-going searches". no need to tap dance around the fact that none are returned after deactivation. just say once we shut down an event, the resources/collectables are also removed, to include loot and explorer treasure.

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