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Thread: Feedback: Dev Blog - Treasure Search

  1. #11
    Mayor Raubhautz's Avatar
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    Thumbs down :/

    I agree, Troll-Phu, though, I think what I find ridiculous in this situation is that if you have an Explorer out on treasure search before the event ends AND he/she will return BEFORE the event ends, you will NOT get the event treasure if you are not logged in and do not log in prior to the end of the event. If the specialist is scheduled to return prior to event end, then you should receive those event items due you.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  2. #12
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    The process of what is happening is not difficult to understand. In order to save server resources, the game deactivates a player's island once the client is disconnected for 15 minutes. While things should have happened while the island is offline, such as explorers returning, nothing is really happening until the island is reactivated. Essentially, when watching the loading screen, what is really happening is that the game is running through everything that should have happened between the time the island when inactive and the current time is being run at an accelerated rate, until it catches up to the present. With the exception that the system will not advance more than 24 hours.

    From the information given, this also happens when someone visits your island. This explains why the 24 hour limit for an island being dormant is extended when someone visits the island. It is not really expanding the limit, but restarting the island and going through the same update process (while the other player is watching the loading pop-up). From the description, it is likely that the explorers would also update at that time, with the results moved from the new roll to the mail system. Unfortunately, the way the system works, the loot is not actually given to the player until it is actually placed in the mail system, regardless of the time it was expected to return.

  3. #13
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Aurboth View Post
    The process of what is happening is not difficult to understand [...]
    Are you serious? I have NO difficulty understanding what was posted by the development team; I simply stated that it is ridiculous in regards to that one segment (Returning explorers 'losing' their treasure). Interesting to see one respond to that statement with a 2 paragraph antiphon. Thank you in any case.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  4. #14
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    Actually, it was the obvious conclusion I was aiming towards, which would allow players to avoid losing their treasure with cooperation and could even be implemented generally rather than trying to redo the explorer coding for events.

  5. #15
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    or just say "hey, once the event deactivates, event stuff will not be returned" yes it sucks, but that's the way it's been so far. all the tap dancing and slight of hand stuff is annoying.

  6. #16
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Troll-Phu View Post
    or just say "hey, once the event deactivates, event stuff will not be returned" yes it sucks, but that's the way it's been so far. all the tap dancing and slight of hand stuff is annoying.
    Precisely. Long winded explanations not needed. Further, it would be nice when informed PRIOR to said event/process, so players can make educated decisions. In the matter of the event searches, we now know.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  7. #17
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    Quote Originally Posted by Aurboth View Post
    Actually, it was the obvious conclusion I was aiming towards, which would allow players to avoid losing their treasure with cooperation and could even be implemented generally rather than trying to redo the explorer coding for events.
    I was hoping that other players would have mentioned the obvious conclusions, especially the practical benefits of them, prior to the start of the next event. Since no one has posted them, but surely someone has already positioned himself to use it, it should be generally known. As the information was distributed by the developers, I don't feel we can be blamed for using what they have told us about how the game works to our advantage.

    For event starts: Previous loot rolls are erased if the player is offline for more than 15 minutes. Loot is re-rolled when the player returns, based on the standing conditions in the game. Therefore, if the system used has not changed, logging out for more than 15 minutes when the event starts will reset all the explorer loot tables, and cause them to be re-rolled during the event. As the event would be active when the loot was re-rolled, the explorer returns should include the event resources.

    For event ends: Loot rolled during the event will include event resources. The roll is held until the explorer returns or the island is shut down after 15 minutes. Therefore, the best return will be obtained in sending out explorers timed not for prior to the event to end, but prior to you having to logout after the event has ended. Staying logged in should allow the player to keep the loot rolls that include event resources.

  8. #18
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    Just a little reminder. This whole game is based on "must be present to win." If you don't complete a guild quest, but don't click the "I have finished" check mark, you don't get the rewards. If you keep your game logged in and open in browser, and don't click to accept the daily bonus reward for 24 hours, you break your continuous daily log in streak towards the 7th day gems. Or, in this case, if you don't log in to debrief your explorers before event ends, the event has ended; event has ended means no more event loot. That said, I fully expect BB to find a way to fix the "glitch" in players' favor by making it so explorers sent before the event starts to always come back empty of event loot, without changing the end of event behavior. After all, “A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines." ― Ralph Waldo Emerson, Self-Reliance

  9. #19
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    So just hanging out here, been logged out all day, going to log in about three minutes.... go go soccer ball re-rolls

  10. #20
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    Nice. Now I know the secret. Until it gets changed.

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