Hello Settlers,
Please leave your feedback about the latest changelog in this thread.
Happy commenting,
BB_Sarrunah
Hello Settlers,
Please leave your feedback about the latest changelog in this thread.
Happy commenting,
BB_Sarrunah
Community Manager
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So the guild quest is now going to reset at a time just after most people go to work and the "produce XXX" quests are a bit of an extra *** you?
Cool.
One army.Pretty please.
Have to wonder what the problem with having the reset during the night, while most players are offline. This should (and used to be) done during the local server's time zone. Setting all server resets to GMT seems to put all but 2-3 time zones at a disadvantage to complete some of these guild quests.
“Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
J. R. R. Tolkien
+1
If something can go wrong, it will.
ok wait.......... some guild quests have been "improved" so that they can be more easily completed within 24 hours. The start/stop time has been moved so that any improvements to make them more easily completed within 24 hours have been effectively nullified. Hmmm...... I gotta think about this........
"Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius
I think the new guild quest reset time is a negative for most folks, on the North American server, anyway. Especially for production-type quests; one either has to be online pretty early to get them started, because if you don't start them until later (like, say, after work), you probably won't be online at 5am or whatever to click the COMPLETED button.
I'm sure we'll all adapt and get the ones done we can (as now), but overall, I don't see the change as a positive for our timezones.
who numbered the shortcuts for the archipelago? Why aren't they in numerical order?
+1
Regarding the new guild quest time, those of us on the West Coast will have to be on the game at 4am when that switchover happens. I'm sorry, but that's not feasible for 98% of us who don't have an overnight or swing shift. Even at 6am for Central Time, that's questionably early as well. It's bad enough for me in Oregon to answer the phone at 6am from someone on the East Coast who's phoning without checking what timezone they're calling. Please keep in mind that all guild quests have to have us players click the green checkmark for them to count, and that's not going to be happening at 3 in the morning. If the guild quests are automatically-created, then why is the time changing?
I have a real issue with the change time on the servers as well. I am on the West Coast and play mostly in the late afternoon and early evening. The guild quest changes at 5 PM My time now which is perfect. I am on when it resets and can set the production to working for the production quests. 4 AM means it is going to be about 12 hours before I can get them started and there is no way I will be on to click complete when they are done. You have basically made it so most of us on the West Coast are now unable to do the production quests. Good Job!! I would love to know whose brilliant idea this is. With the gem price for the guild quests so high you have basically ruined this for us. The post says this is a positive change. Positive for whom I wonder?
Is there anyway that the guild quest could 'auto complete' once done? Avoids issues with attempting to log on when you work and can only log on for 2-4 hours at night and unable to log on first thing in the morning to hit a check mark...