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Thread: Feedback: Changelog 06/07/2016

  1. #21
    Community Manager BB_Sarrunah's Avatar
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    As for the Guild Quest reset timer, I fully understand that changing this aspect of the game will affect you and other players who are used to and prefer the current time. However, the time preferences are not exactly that clear cut for all players.

    Any chosen time will be inconvenient to certain players, and the time these quests have now is similar to the times that the Europeans had until now. Interestingly enough, we also received complaints in the EU about changing the times to what the US players had before. It seems that this could be due to being used to a certain time than the actual change itself being overwhelmingly bad.

    However, I am very interested in how this will affect players in the end. If there is a majority of negative opinions, we will of course bring this up in internal discussions again. First of all though we should see how this actually affects the play style.

    Happy Settling,
    BB_Sarrunah

  2. #22
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    I hated the old guild quest reset time.

    I hate the new time too. Just a little less. Because it works a little better with my personal schedule, most days.

    A lot of my hate for the start times is driven for me by the fact that I have to log in to get the production quests to start counting and that I have to log in just to click complete. It's often personally inconvenient that I'm not just handed things for the fact that I exist. Having to participate to get them is a bit much.

  3. #23
    Settler
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    Quote Originally Posted by TboneX View Post
    I hated the old guild quest reset time.

    I hate the new time too. Just a little less. Because it works a little better with my personal schedule, most days.

    A lot of my hate for the start times is driven for me by the fact that I have to log in to get the production quests to start counting and that I have to log in just to click complete. It's often personally inconvenient that I'm not just handed things for the fact that I exist. Having to participate to get them is a bit much.
    AMEN! lol

  4. #24
    Mayor
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    ok, back to the buffs and collectables we HAD. BB if you recall you sold collectable boxes last soccer event for gems, I the fool bought some, the conversion rate does not equal to the gem costs. and why are long term players and gem buyers ( the guys paying your salary) being punished cause of the whiney "i don't have as much as other players" guys? the constant nerfing and changing rules garbage has gotten OLD!!!!

  5. #25
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    Where are these 'Training Dummies' kept? I got the email with my 2 loads of dummies 1 500 something the other with ~190, after accepting them I can't see them in my Star Menu (at home or in the adventure) but I can see the soccer buffs 'Foul', 'Header' and 'Tackle'. Nor do I see the dummies in the Trading selection.

    So how do I check up on them?
    Kam

  6. #26
    Noble Eriond's Avatar
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    Quote Originally Posted by BB_Sarrunah View Post
    As for the Guild Quest reset timer, I fully understand that changing this aspect of the game will affect you and other players who are used to and prefer the current time. However, the time preferences are not exactly that clear cut for all players.

    Any chosen time will be inconvenient to certain players, and the time these quests have now is similar to the times that the Europeans had until now. Interestingly enough, we also received complaints in the EU about changing the times to what the US players had before. It seems that this could be due to being used to a certain time than the actual change itself being overwhelmingly bad.

    However, I am very interested in how this will affect players in the end. If there is a majority of negative opinions, we will of course bring this up in internal discussions again. First of all though we should see how this actually affects the play style.

    Happy Settling,
    BB_Sarrunah
    I get it, there's never one time that works for everyone, especially when you are trying to land on ONE time for the ENTIRE GLOBE, and everyone has different personal schedules. Things like this used to be tied to the timezone the server itself was located in, so it at least made some sense for the local players, but that's gone away, and I personally think that's a negative.

    Noon GMT is 6AM eastern time in the US, or 3AM on the west coast. That doesn't make a whole lot of sense for production-type quests, neither for getting them started nor for getting back on to click the "YES, REALLY, I'M DONE" checkbox.

    When picking only one time, you have to try to appease the "majority" of players, and I suspect that the majority are in Europe, so I understand WHY this change is being made, but it's going to be a negative for the majority on the North American servers, I suspect.

    How will it affect my gameplay? I live/work on a traditional schedule, so I'm not getting up at 4 in the morning to start production quests, or at 3 in the morning to click OK. So for me, it probably means getting fewer done at times. Rolling over as they previously did (6pm local time for me) was close to ideal, although an hour or two later might have even been better when you think through the effect across all NA timezones for people with traditional schedules.

    It's just guild quests, of course, but there you have it.

  7. #27
    Recruit Shelandra's Avatar
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    It's the North America Server where the guild quest reset time is the problem. Most players either work or go to school. The guild quest was resetting in the late afternoon or early evening for those who live in North America. This worked for the majority of the players as they could be online either when the quest reset or shortly afterwards. For production quests this is perfect as the players could start whatever production was needed and then click finish either before work or school, or afterwards when they got home again. A lot of the players only play in the evenings, so the new start time (4 AM PST) totally does not work for the majority. I know for myself getting up at 4 AM is NOT an option, so when I log in around 3 or 4 PM PST, I have lost 12 hours of the production time. I am not staying UP til 4 AM hoping my production completes either. If this is a way to torture the North American players, you have succeeded! The start time may be perfect for the European servers but is a total fail for the North American ones.

  8. #28
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    Still waiting for the ability to move an item at the bottom of the barracks queue to the top with 1 click...

    Not to mention the rest of the things in http://forum.thesettlersonline.com/t...Needful-Things

    And a fix to the mini-rollbacks where you have to send out Geo's multiple times and found deposits moving locations.

  9. #29
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    Maybe in the future, they can auto-magically click the 'Complete' button for us before it expires given the new reset time?

  10. #30
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    From what I've read, this quote from Willy Wonka and the Chocolate Factory came to mind.

    "I've just decided to switch our Friday schedule to Monday, which means that the test we take each Friday on what we learned during the week will now take place on Monday before we've learned it. But since today is Tuesday, it doesn't matter in the slightest. Pencils ready!"

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