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Thread: Feedback: Summer Soccer Event Dev Diary

  1. #31
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Gwalben View Post
    Nice to see some more explorers. Is it too early to resuggest a) a better sorting (i.e. alphabetical order or type) or b) being able to send multiple explorers on the same quest at the same time without clicking through each one (like generals) or c) lump multiple loots into a single e-mail?

    I created a few of each tactical buff after I finished my first adventure so that I don't have to wait for hours after starting the adventure. I'm not sure how much fire I'm playing with.

    I haven't bothered doing the math on the weaponsmiths and won't until I know how buffing impacts cultural buffs. However, the population one looks pretty good. Not that I need more population, but 200 sausages and 200 brew is a fair spend relative to the 5k or so bread it would cost me to get the equivalent impact.
    +1 (Especially, please sort our specialists by type or something, not be acquisition)
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  2. #32
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    Quote Originally Posted by Raubhautz View Post
    +1 (Especially, please sort our specialists by type or something, not be acquisition)
    It most certainly is not by acquisition either
    Lets keep guessing the logic BB has coded up... I don't think anyone has nailed it yet.

  3. #33
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    For the record, the cultural buffs stack with building-specific buffs. They add +200% of the base production rate, not the buffed production rate.

    Example, level 6 bronze weaponsmith with x3 buff: base rate of 6 x 3 = production of 18. Adding the cultural weaponsmith buff adds 200% of the base rate of 6 = 6 x 2 = 12

    Total production is then 18 + 12 = 30 per cycle.

    In this, at least, the cultural building seems well done and you can use it every day without impacting any "normal" buffing cycles.

    But can it please be less ugly!!! It's hideous, and the guy taking the PK never shoots.
    Last edited by KingHomer; 06-16-16 at 05:57 am. Reason: Forgot to complain about it's cultural ugliness!

  4. #34
    Noble Droidhak's Avatar
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    I think it would be cool if the field has different animations if a buff is active. So, if you have the population buff going, the animation would be of them actually playing. With the weapon buff, the guys in 2 rows could be kicking balls to each other like they're practicing.

  5. #35
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    They sure did implement my suggestion for sorting quickly.

  6. #36
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    seriously, they should have waited a couple days lest they raise our expectations.

  7. #37
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    Soccer Balls can be gathered in a variety of ways:

    Rewards for unlocking Event Achievements
    Fixture list - 70

    Explorer resources - 200/500/1k - 30/40/50 (120 total)
    The return rate for resources is one per hour of searching, with the normal time changes from premium and lucky explorers. While one thousand hours of searching sounds like a lot, with just the 10 premium explorers from the gem store, it will take just over 2 days of searches (50 hours). With just the 3 tavern explorers, it will take about 14 days of continuous searches.

    Click resources - 200/500/1k - 30/40/50 (120 total)
    There are approximately 25 resources on the island per spawn, with a now guaranteed 3 spawns/day. You will need to collect from 40 spawns in order to reach this goal, which means an average of 2 spawns every day of the event.

    Produce Tactical Item Each 1/10/25 - 30/40/50 (120 total)
    Practice Match: 12 buffs (lvl 3: 60 min, lvl 5: 36 min)
    1st: 30 buffs (lvl 3: 150 min, lvl 5: 90 min)
    2nd: 45 buffs (lvl 3: 225 min, lvl 5: 135 min)
    3rd: 65 buffs (lvl 3: 325 min, lvl 5: 195 min)
    4th: 105 buffs (lvl 3: 525 min, lvl 5: 315 min)
    Total: 257 buffs

    There are 8 different types of buffs available. For the levels of achievements, this equates to 8/80/200. If the player takes care to distribute the buffs fairly evenly, they will get the achievement for completing the practice match, 3rd round, and 4th round respectively.

    Sell resources - 200/500/1k - 30/40/50 (120 total)
    This is easily accomplished with friends. It is reported that using intermediate paper (needed to make red cards) will work as well, so you only need to trade to complete the achievement.
    Total balls gained: 550

    Rewards for completing Event Quests
    Football Championship: 100 + 10 (Practice Match)
    The Tournament: 100 + 60 (15 for each of the 4 Matches)
    Total: 270

    Explorer loot from treasure searches:
    As noted in another post, the average return rate is one ball for every 6 hours of searching. The normal multiplies for premium generals (x2 or x3) and education will improve the yield. Effectively, a lucky explorer can be sent out about once a day on a prolonged search, yielding 12 balls/day. An experienced explorer or savage scout can do a very long search once a day, yielding 8 balls/day. You may be able to get a better yield if you are able to time the explorers to return and be sent out immediately, but the effective maximum is about 18 balls/day with a lucky explorer or 12 balls/day with an x2 premium explorer. This does not include bonuses from sturdy shovel.

    Collectible Items on the home island
    Approximately 10 per collectible batch, maximum of 600 possible (3 per day for 20 days).

    Fixture List
    Day 6 - 30
    Day 13 - 50
    Day 19 - 200 gems or 300 balls
    total: 380

    Event adventures
    Practice: 150
    Round of 16: 250
    Quarter Finals: 250
    Semi Finals: 300
    Finals: 400
    Total: 1,350 balls (2,025 balls with premium)


    Trading with other players

    In-game Shop

    To summarize the resources obtainable from the event, we now have:
    Achievements: 550
    Event Quests: 270
    Fixture List: 380
    Island Collectibles: 400-600
    Event Adventures: 1,350
    Base return: 2,950-3,150 balls (3,625 with premium adventures base)

    Explorers (estimated):
    Tavern: 4/day each
    x2: 8/day each
    x3: 12/day each
    I lost a lot of this post due to a flash crash. I will try to rebuild the information and finish it when I can.

  8. #38
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    There is still an unbalance that the Devs should look at for 2018. Mainly that there are 2 buffs that require shoes, the pass and the penalty kick. Since shoes drop as collectibles, this creates a supply and demand issue. I suggest either dropping shoes for one of them or reducing shoe demand for them.

  9. #39
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    Most times I run extra adventures during the event, but this one the event loot drops from them are so minimal I'm just doing business as usual and sticking to XP gaining instead. What I get is a modest supplement but nothing to focus on.

    Quote Originally Posted by Troll-Phu View Post
    BB the dev diary has this in it

    Resource and item exchange
    •Soccer Balls will be removed from the game and exchanged for 1 Gold Coin each
    •Tactical resources are removed from the star menu, all storage and mail attachments without compensation.
    •Tactical buffs are removed from the star menu without compensation.
    •Event adventures are removed from the star menu and mail attachments without compensation.

    does this mean we get them back next soccer event or are we just SOL?
    Still curious about this since you posted it. 2014 it was very clear that they would just be hidden. The language this year is murky. I don't know if this is erased from sight or erased from existence. I'm not sure if I need to sell them at some price, any price, or if I get them back in 2018. And what if I accidentally overproduce buffs, as I have done so far? I stopped intentionally doing that, but then I counted wrong or something.

  10. #40
    Mayor RonEmpire's Avatar
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    Quote Originally Posted by TLC1 View Post
    Is it just me or is the ball drops in this event absolutely suck balls!
    suck balls for sure.

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