Hello Settlers,
After reading the Summer Soccer Event Dev Diary please leave your feedback below.
We look forward to hearing from you.
Happy commenting,
BB_Sarrunah
Hello Settlers,
After reading the Summer Soccer Event Dev Diary please leave your feedback below.
We look forward to hearing from you.
Happy commenting,
BB_Sarrunah
Community Manager
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Copa America Event!!!!! like we care about men's soccer here
Village school has a production cycle greater than 2 hours (including travel time).. So to make effective use of this buff, one will have to look at all their VS, and try to time them in certain way, to get the one time boost.. Seems overly complicated.. no?The Training Field gives a choice between two buffs every time you use it.
Once per day, it can either improve your population growth (including Village schools!)
Name: Exhibition Match
Description: Boosts population growth x6 for 90 minutes
Cost: 200 sausages, 200 brew
Cool-down: 23h
As always, the question is, can we get 2 new LEs, even if we have max from past events.Name: Lucky Explorer (Limit: 2, not tradable, not giftable)
Type: Specialist
Description: Summer-Event exclusive Explorer, 3 times as fast as Tavern explorers, grants a chance for extra buffs
Price: 2.499 Footballs
AFAIK, last year, it was not allowed.
how do zone-wide buffs interact with other buffs placed by you or a friend???
which one takes priority??? can buildings be buffed while a zone-wide buff is working?? is the effect cumulative (zone+ other buff) or not???
"Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius
Is there any way to get the soccer match combat adventures without gems? I loved those.
My favorite thing from this event is the 23-hour cool down in the culture building. I would love to see all the cool down periods reduced by one hour in the shop too. This really recognizes that most of us log in about the same time each day and a strict 24-hour cool down timer pushes the time back each day.
And more luckies if we can buy more.
Devs could fix the problem concerning Village School timing nicely, if they make the pop generators produce six times FASTER. Hopefully, this is exactly what they meant when stating, "Boosts population growth x6 for 90 minutes."
Lucky explorer cap remains the most important question mark. I can see why they would be capped from previous events since they are so powerful, but they're also the main thing worth getting excited about.
Reward for opening all doors is a dud. This is the first time one will be staying in my star. I'm sure people will find ways to decorate with them, but I don't have use for one trophy, let alone two.
Training field seems potentially interesting, both on its own and as a potential indicator of things to come. I have the same question already asked: do the zone buffs stack on buffed buildings? I agree with the already mentioned timing issue of the population boost, which could be fixed by either faster production or just moving the buff time to 120 minutes instead of 90.
Yeah, I'd say the event door end is a dud too. I'll find a place on the island for it, as the only decorations I have are a couple of event rewards, but I feel like it should have been some sort of building at the end. Maybe like a floating resident or something. Oh well.
So expeditions will give balls, right? Also are the '5 games' going to be considered scenarios for achievement purposes?